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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01279 Graphics Minor Have not tried Feb 17, 2008, 13:42 Feb 17, 2008, 13:42
Tester -Misc Reporters- View Status Public Platform
Assigned To Resolution Bugs That Aren't Bugs OS
Status [?] Resolved Driver cps2.cpp
Version N/A Fixed in Version Build
Summary 01279: msh: Sprite masking problem when you jump too high.
Description I was playing around with MSH, when I noticed that on Hulk's stage (the gigantic merry-go-round) when you jump high enough for your character to end up behind the merry-go-round's "roof", the sprite masking will kick in and will mask the player's sprite out of the power bars and etc. I don't know if this is due to the raster effects not being emulated yet (or more sprite-priority issues), but it's certainly not what it should look like.
Steps To Reproduce
Additional Information This has been verified to happen on a real board. - NeoGouki
Flags Verified with Original
Regression Version
Affected Sets / Systems msh
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