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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
01279 | Graphics | Minor | Have not tried | Feb 17, 2008, 13:42 | Feb 17, 2008, 13:42 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | N/A | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01279: msh: Sprite masking problem when you jump too high. | ||||
Description | I was playing around with MSH, when I noticed that on Hulk's stage (the gigantic merry-go-round) when you jump high enough for your character to end up behind the merry-go-round's "roof", the sprite masking will kick in and will mask the player's sprite out of the power bars and etc. I don't know if this is due to the raster effects not being emulated yet (or more sprite-priority issues), but it's certainly not what it should look like. | ||||
Steps To Reproduce | |||||
Additional Information | This has been verified to happen on a real board. - NeoGouki | ||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | msh | ||||
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