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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01389 | Color/Palette | Minor | Have not tried | Feb 21, 2008, 17:56 | Sep 16, 2008, 21:09 |
| Tester | Jonemaan | View Status | Public | Platform | |
| Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | N/A | Fixed in Version | Build | ||
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01389: blandia, blandiap: If the screen fades, and the game does that many times, colors will be wrong for a second. | ||||
| Description | If the screen fades, and the game does that many times, colors will be wrong for a second. Tried with 16bit depth and 8bit depth. | ||||
| Steps To Reproduce | |||||
| Additional Information | The crappy colors that are shown when the screen changes / fades out are right! - Reip | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | blandia, blandiap | ||||
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