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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01430 Graphics Minor Have not tried Feb 25, 2008, 00:38 Apr 26, 2008, 14:34
Tester robiza View Status Public Platform
Assigned To robiza Resolution Fixed OS
Status [?] Resolved Driver
Version 0.123u2 Fixed in Version 0.124u5 Build
Fixed in Git Commit Github Pull Request #
Summary 01430: riskchal: Sprite-tile priority problem
Description there's a sprite-tile priority problem; if you use, in draw_sprites subroutine (video/m90.c):

			pdrawgfx(bitmap,machine->gfx[1],
					sprite + (fy ? y_multi-1 - i : i),
					colour,
					fx,fy,
					x,y+i*16,
					cliprect,TRANSPARENCY_PEN,0,
					(colour & 0x08) ? 0x02 : 0x00);

and not

                                        (colour & 0x08) ? 0x00 : 0x02);

all problems disappear; different draw sprite routine?
Steps To Reproduce
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Affected Sets / Systems riskchal
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Notes
2
User avatar
No.00623
robiza
Developer
Apr 9, 2008, 06:38
i have created different bug report for different problem and removed wrong information in the description
User avatar
No.00820
robiza
Developer
Apr 26, 2008, 14:34
Proper implementation of tile/sprite priority