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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01430 | Graphics | Minor | Have not tried | Feb 25, 2008, 00:38 | Apr 26, 2008, 14:34 |
Tester | robiza | View Status | Public | Platform | |
Assigned To | robiza | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.123u2 | Fixed in Version | 0.124u5 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01430: riskchal: Sprite-tile priority problem | ||||
Description |
there's a sprite-tile priority problem; if you use, in draw_sprites subroutine (video/m90.c):pdrawgfx(bitmap,machine->gfx[1], sprite + (fy ? y_multi-1 - i : i), colour, fx,fy, x,y+i*16, cliprect,TRANSPARENCY_PEN,0, (colour & 0x08) ? 0x02 : 0x00); and not (colour & 0x08) ? 0x00 : 0x02); all problems disappear; different draw sprite routine? |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | riskchal | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.00623
robiza Developer
Apr 9, 2008, 06:38
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i have created different bug report for different problem and removed wrong information in the description |
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No.00820
robiza Developer
Apr 26, 2008, 14:34
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Proper implementation of tile/sprite priority |