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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00154 | Misc. | Major | Have not tried | Jan 24, 2008, 17:01 | Jan 24, 2008, 17:02 |
Tester | Firewave | View Status | Public | Platform | |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.117 | Fixed in Version | 0.117u1 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00154: [debug] Problem in debugger and PSX-based games | ||||
Description |
It's a problem I had with MESS and MAME in the past, but I totally forgot about it. It's mainly with PSX-based games. Start "tekken" with the debugger enabled and "-str 2". Then run it with "go" and it will run for a while and suddenly stop without any message or obvious (at least for me) reason. You have to run "go" at least one more time to finally reach the exitpoint. All other games before that (in the -listxml order) ran the amount specified and exited without a problem. I expereicned some other games, that didn't properly "go", but those were unfinished and also reported in most cases "user-initiated breakpoint". This also happens with crusnwld. |
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Additional Information | |||||
Github Commit | |||||
Flags | Debug build specific | ||||
Regression Version | |||||
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