Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01575 DIP/Input Trivial Always Mar 22, 2008, 13:58 Jun 20, 2008, 23:11
Tester -Misc Reporters- View Status Public Platform
Assigned To couriersud Resolution Fixed OS
Status [?] Resolved Driver williams.cpp
Version 0.106u7 Fixed in Version 0.125u7 Build
Fixed in Git Commit Github Pull Request #
Summary 01575: joust, joustr, joustwr: Player 1 and Player 2 Start buttons are mapped twice.
Description Player 1 and Player 2 Start buttons are mapped twice.
Steps To Reproduce
Additional Information Split from original bug inputduplication0106u7gra. 01081
Github Commit
Flags
Regression Version
Affected Sets / Systems joust, joustr, joustwr
Attached Files
 
Relationships
related to 01869Resolvedcouriersud  alienar, alienaru, splat: Duplicated Inputs 
Notes
1
User avatar
No.01337
stephh
Developer
Jun 20, 2008, 12:29
Games use mutiplexed controls. Using PORT_CUSTOM macro and handlers would solve this issue (also check mame/machine/williams.c for the PIA definitions).