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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01585 | Graphics | Minor | Have not tried | Mar 23, 2008, 00:30 | Mar 23, 2008, 14:02 |
| Tester | Luigi30 | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Resolution | Not fixable | OS | Windows XP/Vista 32-bit | |
| Status [?] | Closed | Driver | |||
| Version | 0.123u6 | Fixed in Version | Build | Debug | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01585: paperboy, paperbr1, paperbr2: Sprite priority problem in debug build | ||||
| Description | There is a priority problem between the crash graphic and the first fire hydrant in paperboy. This happens in the debug build, but not a normal u6 build. | ||||
| Steps To Reproduce |
1. Start game on Easy Street 2. Crash into first fire hydrant |
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| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | paperboy, paperbr1, paperbr2 | ||||
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Notes
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No.00344
Fujix Administrator
Mar 23, 2008, 14:00
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It can be seen on normal build too. I think this is not a bug. There are some priority problems when the player is close to an object not only in this case. The debug build-specific flag doesn't mean that the poster tested in a debug build. You don't have to add the flag unless you confirm the issue is depends on a debug build. |
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