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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01607 | Graphics | Trivial | Always | Mar 24, 2008, 10:40 | May 22, 2011, 19:20 |
Tester | haynor666 | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Haze | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.124 | Fixed in Version | 0.135u1 | Build | C2D |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01607: tetrisp, gametngk, gratia, p47aces: ms32.c graphic glitches, including tetrisp | ||||
Description |
Brightness Related gametngk: incorrect fades on bomb effect p47aces: incorrect fade in intro. Shadow Related: tetrisp: There is strange white box when you start on the right. gametngk: bad shadows on all sprites. Layer Enable Related: gratia: some layers not disabled between levels hiding parts of the dialog boxes. |
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Steps To Reproduce |
original note for tetrisp: Run the game in puzzle mode. Play some time and look on the right side (then normally is second player). Sometimes box is visible with tex. Probably should be black with color border. |
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Additional Information | when improvements are finished this video driver can be merged with the non m32 version, used by rockn etc. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | tetrisp, gametngk, gratia, p47aces | ||||
Attached Files
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tetrisp.png (25,135 bytes) Mar 24, 2008, 10:40
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Screen1.jpg (27,466 bytes) Mar 8, 2009, 06:12
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Screen1inMAME.png (7,649 bytes) Mar 8, 2009, 06:12
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Screen2.jpg (43,950 bytes) Mar 8, 2009, 06:12
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Screen2inMAME.png (55,923 bytes) Mar 8, 2009, 06:12
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Screen3.jpg (35,689 bytes) Mar 8, 2009, 06:12
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Screen3inMAME.png (27,896 bytes) Mar 8, 2009, 06:13
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.00372
Haze Senior Tester
Mar 24, 2008, 11:54
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Well it's one of many ms32.c bugs that are currently being worked in. Once Charles gets things running better on real hardware fixing them will be easy. In this case it's related to the missing shadow effects. IIRC it's already marked as imperfect graphics, but I don't mind, I think such bugs should be here anyway, although this is part of a more general bug than something specific to ms32.c |
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No.00373
Haze Senior Tester
Mar 24, 2008, 12:01
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I've added some additional details about the general problems with m32.c, these aren't comprehensive but make it clear that the bug isn't really specific to tetrisp. I can't give an ETA on when this will be fixed, as it depends a lot on external factors too. |
No.03916
Smitdogg Senior Tester
Mar 8, 2009, 06:15
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I added some pcb comparison shots. The photos aren't perfect and don't show the eh, blue glow effect well. |
No.05137
Haze Senior Tester
Nov 8, 2009, 11:21
edited on: Nov 8, 2009, 11:49 |
I've been doing some work on this for 135u1 I think the shadows work by placing a sprite with a lower priority than the tilemap. Of course, this all depends on priority RAM which isn't properly understood, and for now I've decided to use the same kludgse as the standalone Tetris 2 Plus hardware. I think it should actually be per pixel / per pen. Also I have a feeling the standalone board doesn't support the shadowing, there are subtle differences between the two versions which would suggest this. (basically in the standalone they fake shadows by greying the graphics instead of duplicating them, which suggests the hardware isn't capable of doing it) |
No.05138
Haze Senior Tester
Nov 8, 2009, 17:05
edited on: Nov 8, 2009, 17:22 |
I'm resolving this one and splitting it into other more specific bugs. The cases shown in the screenshots here have been fixed, so new reference material for the new bugs will be useful. |