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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01652 | Gameplay | Major | Always | Mar 27, 2008, 15:21 | Apr 6, 2008, 00:47 |
Tester | Kekule | View Status | Public | Platform | MAMEUI |
Assigned To | robiza | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.124 | Fixed in Version | 0.124u1 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01652: rougien: No collisions. | ||||
Description |
No collision occurs between the player's ship, the enemies and their shots. Collision occurs only against the walls in the tunnel stage. It seems like the collision's rules are those used in the tunnel stage, in all the other stages too. For example, the player difficultly shoots down enemies, as if it would follow the tunnel's collisions, where you must shot down enemy ships in different altitudes. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.124 | ||||
Affected Sets / Systems | rougien | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.00436
Tafoid Administrator
Mar 27, 2008, 17:06
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0.123u6 seems to be the last version that collisions seemed to work. Confirmed. |
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No.00464
robiza Developer
Mar 29, 2008, 13:43
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it's related to mermaid collision before 0.124 the collision routine was not implemented and the code returned ever collision on i will check |
No.00484
robiza Developer
Mar 30, 2008, 22:27
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the mermaid hardware have 5 type of hw collision (maybe more) two bits of spriteram is the collision to check READ8_HANDLER( mermaid_collision_r ) { /* collision register active LOW: with coll = spriteram[offs + 2] & 0xc0 Bit 0 - Sprite (coll = 0x40) - Sprite (coll = 0x00) Bit 1 - Sprite (coll = 0x40) - Foreground Bit 2 - Sprite (coll = 0x40) - Background Bit 3 - Sprite (coll = 0x80) - Sprite (coll = 0x00) Bit 4 Bit 5 Bit 6 - Sprite (coll = 0x40) - Sprite (coll = 0x80) Bit 7 */ int collision = 0xff; if(coll_bit0) collision &= 0xfe; if(coll_bit1) collision &= 0xfd; if(coll_bit2) collision &= 0xfb; if(coll_bit3) collision &= 0xf7; if(coll_bit6) collision &= 0xbf; return collision; } |
No.00508
robiza Developer
Apr 3, 2008, 10:19
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fixed in 124u1 |
No.00510
aaron Developer
Apr 3, 2008, 13:52
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Fixed by robiza |