Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01676 Graphics Minor Always Apr 5, 2008, 08:32 Apr 6, 2008, 08:50
Tester Layne View Status Public Platform MAME (Official Binary)
Assigned To nicolasa Resolution Bugs That Aren't Bugs OS Windows XP/Vista 32-bit
Status [?] Resolved Driver
Version 0.124u1 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 01676: ghouls, ghoulsu, daimakai: At the end of level 3 the red-violet background appears too ahead than the PCB
Description At the end of level 3 the red-violet background appears too ahead than the PCB, where background is still black.
Steps To Reproduce
Additional Information
Github Commit
Flags Verified with Original
Regression Version
Affected Sets / Systems ghouls, ghoulsu, daimakai
Attached Files
jpg file icon ghouls.jpg (155,356 bytes) Apr 5, 2008, 08:33
zip file icon (253,216 bytes) Apr 5, 2008, 09:51
png file icon ghouls.png (90,075 bytes) Apr 5, 2008, 13:57
There are no relationship linked to this issue.
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Apr 5, 2008, 09:52
Added savestate for MAME 0.124u1
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Apr 5, 2008, 11:24
I played up to that point (using the invincibility cheat) and the background appeared exactly in the same place as in the PCB shots.

I don't think this is something that has changed since 0.124, so it's possible that the background position changes from game to game e.g. depending on if/where you die.
User avatar
Apr 5, 2008, 13:57
screen shots from the current MAME attached
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Apr 6, 2008, 08:50
Yes, thank you Nicola for the clarification! This original pcb behaviour is a sort of "bug not a bug" and now I can able to reproduce it on MAME too as on real pcb. The strange behaviour of this game is that if you never die during the level the background red-violet appears as on your snap, while if you die after the half of the level it appears ahead. The same happens into level 1, as confirmed by Kold666 on its original board :)