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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01678 Original Reference Minor Always Apr 5, 2008, 09:47 Jan 5, 2019, 18:34
Tester Kold666 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Fixed OS
Status [?] Resolved Driver namcond1.cpp
Version 0.124u1 Fixed in Version 0.192 Build
Summary 01678: ncv1j, ncv1j2, ncv2, ncv2j: ROZ effect should only work in the Galaga (enhanced) bonus stage.
Description I made a video of the ROZ effect in Namco Classics Collection Vol.1. As far as I know, it is only used in Galaga (enhanced) bonus stage. It's not used at all in Namco Classic Collection Vol.2.
Steps To Reproduce
Additional Information
Regression Version
Affected Sets / Systems ncv1j, ncv1j2, ncv2, ncv2j
Attached Files
3gp file icon Video003.3gp (836,574 bytes) Apr 5, 2008, 09:47
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Senior Tester
Jan 5, 2019, 12:58
The effect was first introduced in mame 0.183 by Kale
- 0.183: Enabled preliminary ROZ effects in YGV608 video core. Needs testing and references, they are certainly off for e.g. Galaga Arrange Challenge stages [Angelo Salese].
Still not perfect, "The ROtate and Zoom effect still misses a special tile bank for each tilemap block. (Kale)"

Since mame 0.192 looks perfect:
- 0.192: Fixed rotation and scrolling. Added scrolling-by-row used in NCV1 'Xevious Arrangement'. Small cleanups. Fixed scaling effect used in NCV2 'Pac-Man Arrangement' staffroll (video\ygv608.cpp) [Agiri]. Replaced driver_device::generic_pulse_irq_line with device_execute_interface::pulse_input_line + CPU minimum quantum [AJR].

I guess this issue is fixed