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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00170 Graphics Major Have not tried Jan 24, 2008, 19:08 Feb 21, 2009, 22:58
Tester Tafoid View Status Public Platform
Assigned To couriersud Resolution Open OS
Status [?] Assigned Driver
Version 0.116u1 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 00170: shootgal: There are some screens which look fine, others which are offset and overlap and even more that have color issues
Description There are some screens which look fine, others which are offset and overlap and even more that have color issues.

Follow-up by couriersud for prom: I currently can not check whether this did work before 0.116, however from the driver:


ROM_REGION( 0x0600, REGION_PROMS, 0 )
ROM_LOAD( "sg-01-2e", 0x0000, 0x0200, CRC(34fb23ea) SHA1(6bd6de791c9e0a5f9c833c287663e9755e01c573) )
ROM_LOAD( "sg-01-2f", 0x0100, 0x0200, CRC(c29b880a) SHA1(950017a0298f91e41db9865ed8ce388f4095f6cf) )
ROM_LOAD( "sg-01-2n", 0x0200, 0x0200, CRC(e08ed788) SHA1(6982f6bcc70dbf4c75ff538a5df70da11bc89bb4) )

These are 512x4 proms, but only the first 256 nibbles are used. I suspect other changes to be responsible for the fact that the above "hack", i.e. overlaying the proms, does not work in 116uX.
Either there is an issue with the dump or it has been like it in reality and consequently the game needs it own PALETTE_INIT.

I would further suggest to add GAME_IMPERFECT_COLORS until we have schematics to verify or somebody with access to the board sends a hires picture of the proms and surrounding area so that the color coding on the resistors can be decoded.
Steps To Reproduce
Additional Information
Github Commit
Flags Regression
Regression Version 0.116
Affected Sets / Systems shootgal
Attached Files
 
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No.03773
couriersud
Developer
Feb 21, 2009, 22:58
Bumping this report in case somebody has the hardware to contribute details.