Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01719 DIP/Input Trivial Always Apr 18, 2008, 03:30 May 23, 2008, 20:11
Tester -Misc Reporters- View Status Public Platform
Assigned To couriersud Resolution Fixed OS
Status [?] Resolved Driver
Version 0.122u5 Fixed in Version 0.125u3 Build
Fixed in Git Commit Github Pull Request #
Summary 01719: bking, bking2, bking3: Player 1 and 2 Start mapped twice.
Description Player 1 and 2 Start mapped twice.
Steps To Reproduce
Additional Information Forgotten additions to inputduplication0106u7gra
Github Commit
Flags
Regression Version
Affected Sets / Systems bking, bking2, bking3
Attached Files
 
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Notes
4
User avatar
No.00855
stephh
Developer
May 2, 2008, 10:25
Here is what you can find in the source file :

PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) /* Continue 1 */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) /* Continue 2 */

I don't know how the control panel is, but I guess that the Dev who wrote the driver did this to avoid confusion (people could use the same key to start and continue a game) ...
User avatar
No.00856
etabeta
Developer
May 2, 2008, 11:40
looking at the cabinet pictures at MAWS (courtesy of Mr.Do) or at this picture of bking

http://www.arcades-r-us.com/cabimages/birdieking%20002.jpg

it seems the cabinet only have a trackball and 1P - 2P start buttons, so the real question seems: how did the continue work in the real cabinet? were start buttons wired to 2 different inputs or shall we fix MAME implementation?
User avatar
No.00863
stephh
Developer
May 3, 2008, 12:47
How can you continue a game ? There is no such Dip Switch, and when you end your 3 holes (default settings), the game is over.
User avatar
No.01068
couriersud
Developer
May 23, 2008, 20:11
Reviewed wiring in schematics/manual