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    | ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 01809 | Graphics | Minor | Always | May 15, 2008, 22:24 | May 21, 2008, 17:28 | 
| Tester | Yonah | View Status | Public | Platform | MAME (Official Binary) | 
| Assigned To | Resolution | Unable to reproduce | OS | Windows XP/Vista 32-bit | |
| Status [?] | Closed | Driver | |||
| Version | 0.125 | Fixed in Version | Build | Normal | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01809: Scanline Effect distortion on Vertical Orentation | ||||
| Description | I've been using the scanline (scanlines.png) effect, but on games that use a vertical orientation (contra, xevious, digdug, ect) there is a visible line where the effect overlay does not line up properly. If the go into the Video Options and switch the aspect ratio from Standard (3:4) to the alternate setting, the problem goes away. | ||||
| Steps To Reproduce | use Mame.ini defaults run with -effect scanlines | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | |||||
| Attached Files |  scanlines.jpg (117,452 bytes) May 15, 2008, 22:24 | ||||
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      Notes
      
    
  6
    |   No.00983 Tafoid Administrator May 15, 2008, 22:45 | From command line, using just the -effect scanlines and setname, I don't see anything like your screen shot shows. What game is that from? How much is it magified? Are you using -video ddraw or d3d? Are there other video related commands that might be interfering? | 
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|   No.00984 aaron Developer May 16, 2008, 00:04 | Also run with -verbose as well, and post the output. I suspect you are running at a resolution larger than the maximum texture size. | 
|   No.00986 Yonah Tester May 16, 2008, 03:40 | That particular game is "Devastators" (devstors).  I'm using D3D.  As I understand it, the effects aren't availible unless D3D is used.  I took the picture with my digital camera. Video: Monitor 00010001 = "\\.\DISPLAY1" (primary) Direct3D: Using Direct3D 9 Direct3D: Configuring adapter #0 = NVIDIA GeForce 7650 GS Direct3D: Using dynamic textures Direct3D: YUV format = RGB Direct3D: Device created at 1440x900 | 
|   No.00990 Sune_S Senior Tester May 16, 2008, 17:23 edited on:  May 16, 2008, 17:23 | I can't reproduce this either. Are you running at your monitor's native resolution? Try manually setting its aspect ratio in mame.ini, default is auto. | 
|   No.00994 Yonah Tester May 16, 2008, 20:34 | 1400x900 is the native resolution of my LCD monitor and the aspect ratio should be 16:10. I have always left the setting in Mame.ini to Auto, and it seems to give the same results as using 16:10, so I would assume MAME is using the correct aspect. Here is what I tried running Digdug: AUTO or 16:10 = Standard (3:4) glitch / Pixel Aspect (7:9) OK 16:9 or 3:4 = Standard (3:4) OK / Pixel Aspect (7:9) OK What I find interesting is that the glitch disappears when the screen is rotated twice, so the screen is upside down. I checked some older versions just now. For me, this problem started with version 0.124. I just tried 0.123 using the same config I use now and the glitch does not appear. | 
|   No.01041 Tafoid Administrator May 21, 2008, 17:28 edited on:  May 21, 2008, 17:28 | I'll move this to acknowledged until we can isolate exactly what the issue is or mismatched setting might be. Also, if anyone else can try to duplicate this issue - please post a note detailing what was attempted. |