Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|00182||Color/Palette||Minor||Have not tried||Jan 25, 2008, 06:50||Apr 23, 2008, 18:24|
|Tester||Stefan Lindberg||View Status||Public||Platform|
|Version||0.116u4||Fixed in Version||0.122u8||Build|
|Fixed in Git Commit||Github Pull Request #|
|Summary||00182: m62.c games: It seems the fix for spelunker 2 screws up all the other M62 games?|
It seems it screw up all the other M62 games? I have attached a snapshot of "Lode Runner 4" and as you can see there is a dark square when a hole is dug... i can't see this on my LR4 PCB and i tried alot of brightness adjustment on the monitor.
Maybe the fix should be for Spelunker 2 only and maybe this really is a PCB bug of my SP2, it is a rev.A so it's could be possible IREM fixed it for later revisions.
|Steps To Reproduce|
|Affected Sets / Systems||m62.c games|
m62_0116u4gre.jpg (77,571 bytes) Feb 13, 2008, 21:50
Apr 22, 2008, 13:45
the different coloured square is clearly visible on your original PCB shot, it's slightly more grey where the background is more brown.
not as intense as MAME, but still there...
Apr 22, 2008, 19:21
This report has not been added by me and is a mix of several posts i did at the old mametesters forum... i could see it happen on my PCB when i made a photo of it as it happens fast during the game (although i guess i could use the stop dipswitch) thats why i did that comparison picture seen above, just to show there was color difference on the "LDRUN4" PCB like Spelunker 2.
I did also point out that the sprites was too far to the right in MAME compared to the PCB (can be seen in the picture above), i don't think thats been fixed? Or noted in the old mametesters?
Apr 23, 2008, 18:24
|The pixel thinh was still in MAME... i have made an seperate report of it so it will not be forgotten :-)|