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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01829 | Crash/Freeze | Critical (emulator) | Always | May 24, 2008, 11:09 | Jun 5, 2008, 15:36 |
| Tester | haynor666 | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | aaron | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
| Status [?] | Resolved | Driver | |||
| Version | 0.125u2 | Fixed in Version | 0.125u4 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01829: bermudat, gwar, ikari, victroad + clones: MAME freezes at "initializing" screen | ||||
| Description | When you start game mame popup message "initializing" but this message does not disappear. | ||||
| Steps To Reproduce | Try to run game. | ||||
| Additional Information | in 125u2 It freezes. Now try to run in 125 - it works. | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.125u2 | ||||
| Affected Sets / Systems | bermudat, gwar, ikari, victroad + clones | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.01080
couriersud Developer
May 24, 2008, 20:50
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Hangs in inptport.c: 562
if (analog->reverse)
{
while (value <= adjmin - adj1)
value += adjdif;
while (value > adjmax)
value -= adjdif;
}
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|---|---|
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No.01169
Tafoid Administrator
Jun 1, 2008, 02:09
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This might be due to the duplicate input port issues since the rewrite. The regression fits... See 01853 |
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No.01171
Haze Senior Tester
Jun 1, 2008, 08:22
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it doesn't like (for play 1 port) PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12) \ and (for player 2 port) PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_REVERSE PORT_FULL_TURN_COUNT(12) in the input ports .. they're not duplicate values, and it shouldn't hang.. seems like a bug.. |