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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01829 Crash/Freeze Critical (emulator) Always May 24, 2008, 11:09 Jun 5, 2008, 15:36
Tester haynor666 View Status Public Platform MAME (Self-compiled)
Assigned To aaron Resolution Fixed OS Windows XP/Vista 32-bit
Status [?] Resolved Driver
Version 0.125u2 Fixed in Version 0.125u4 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 01829: bermudat, gwar, ikari, victroad + clones: MAME freezes at "initializing" screen
Description When you start game mame popup message "initializing" but this message does not disappear.
Steps To Reproduce Try to run game.
Additional Information in 125u2 It freezes. Now try to run in 125 - it works.
Github Commit
Flags
Regression Version 0.125u2
Affected Sets / Systems bermudat, gwar, ikari, victroad + clones
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Notes
3
User avatar
No.01080
couriersud
Developer
May 24, 2008, 20:50
Hangs in inptport.c: 562

		if (analog->reverse)
		{
			while (value <= adjmin - adj1)
				value += adjdif;
			while (value > adjmax)
				value -= adjdif;
		}
User avatar
No.01169
Tafoid
Administrator
Jun 1, 2008, 02:09
This might be due to the duplicate input port issues since the rewrite. The regression fits... See 01853
User avatar
No.01171
Haze
Senior Tester
Jun 1, 2008, 08:22
it doesn't like

(for play 1 port)

PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12) \

 and (for player 2 port)

PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_REVERSE PORT_FULL_TURN_COUNT(12)


in the input ports ..

they're not duplicate values, and it shouldn't hang.. seems like a bug..