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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 01848 | Crash/Freeze | Critical (emulation) | Always | May 30, 2008, 15:18 | Mar 9, 2009, 03:53 |
| Tester | Sune_S | View Status | Public | Platform | MAME (Unofficial Binary) |
| Assigned To | Resolution | Fixed | OS | Windows XP/Vista 32-bit | |
| Status [?] | Resolved | Driver | |||
| Version | 0.125u3 | Fixed in Version | 0.126u2 | Build | I686 |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 01848: speedrcr: i960 CPU crash | ||||
| Description |
During attract mode mame exits with this error message: i960: 128382c8: Unhandled 18 |
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| Steps To Reproduce | Let the attract mode run. | ||||
| Additional Information |
It's difficult to get the game to actually start, I think there's something wrong with the calibration in test mode. You have to calibrate the wheel and gas pedal to get the game to start. I can only get it to register "right" on the x-axis no matter if I use mouse, keys or joystick. NVRAM with calibration done attached. |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | speedrcr | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
6
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No.01138
Sune_S Senior Tester
May 30, 2008, 15:21
edited on: May 30, 2008, 15:48 |
Final Lap R parent set doesn't crash. It has the same problem with the calibration btw - only half the X-axis is working, plus it seems to be inverted, X right registers as X left. |
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No.01139
Tafoid Administrator
May 30, 2008, 16:08
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Confirmed the i960 crash after a few tries - on the other tries, I get a blank screen + music playing instead. It seems in either case the emulation dies out pretty good. There is a bug (01701) related to calibration issues as well. It would be useful if someone could find a regression (my computer is rather slow - so regression finding would be tedious for me). |
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No.01162
couriersud Developer
May 31, 2008, 23:57
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Here is a backtrace. I do not get an errormessage like the one posted
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 47648345821088 (LWP 24457)]
i960_execute (cycles=69971) at src/emu/memory.h:955
955 INLINE UINT32 cpu_readop32(offs_t byteaddress) { extern opbase_data opbase; if (address_is_unsafe(byteaddress)) { memory_set_opbase(byteaddress); } return cpu_readop32_unsafe(byteaddress); }
(gdb) bt
#0 i960_execute (cycles=69971) at src/emu/memory.h:955
#1 0x000000000090a568 in cpunum_execute (cpunum=0, cycles=69971)
at src/emu/cpuintrf.c:1451
#2 0x0000000000904842 in cpuexec_timeslice (machine=0x341ba80)
at src/emu/cpuexec.c:281
#3 0x00000000009371f1 in mame_execute (options=0x33ea230)
at src/emu/mame.c:397
#4 0x0000000000903094 in cli_execute (argc=<value optimized out>,
argv=<value optimized out>, osd_options=<value optimized out>)
at src/emu/clifront.c:171
#5 0x00000000008d17ab in main (argc=6, argv=0x7fffb39aff48)
at src/osd/sdl/sdlmain.c:318
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No.01776
Sune_S Senior Tester
Jul 25, 2008, 02:12
edited on: Jul 25, 2008, 02:19 |
As of .126u2 Speed Racer doesn't crash anymore. But now the car sprites are missing - they were there before. Also the road graphics are broken in a new and interesting way. See screenshots. I'm not sure if I should file a new report or if it's OK to keep the new bugs here? |
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No.03891
Canim Senior Tester
Mar 6, 2009, 03:43
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Can someone still confirm this crash. The calibration and the steering are alright. I let the intro run 3 times nothing of a crash or freeze to see. Except the road seems not to be where the cars are but that's a video emulation bug that shouldn't be reported. Maybe this can also be closed. |
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No.03925
Sune_S Senior Tester
Mar 9, 2009, 03:44
edited on: Mar 9, 2009, 03:52 |
It hasn't crashed for me since 0.126u2. The calibration is working fine in 0.129u6. Another thing about the inputs - the TAB menu lists a second analog pedal but there's no evidence that one exists in Speed Racer's calibration sequence or in the test menu? (btw I think it was my mistake not being able to calibrate when i filed this report. I didn't know that you could select the either a full analog axis or just - and +). Otherwise, car sprites are back and the game seems fully playable but a lot of graphics are missing. I'm going to use my senior tester powers and close this, hope it's the right thing to do. |