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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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01906 | Crash/Freeze | Critical (emulator) | Always | Jun 17, 2008, 20:52 | Jun 18, 2008, 09:04 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | aaron | Resolution | Fixed | OS | Windows 2000 |
Status [?] | Resolved | Driver | |||
Version | 0.125u6 | Fixed in Version | 0.125u7 | Build | Athlon |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 01906: All sets in atartig1.c: Fatal Exception crash | ||||
Description |
----------------------------------------------------- Exception at EIP=7800FF74: ACCESS VIOLATION While attempting to read memory at 00000000 ----------------------------------------------------- EAX=0127A149 EBX=02E3CD80 ECX=00000000 EDX=0127A126 ESI=00000000 EDI=02E7B930 EBP=0022FBC8 ESP=0022FB9C |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.125u6 | ||||
Affected Sets / Systems | All sets in atartig1.c | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.01304
abelenki Tester
Jun 18, 2008, 06:50
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can anyone provide a fix for that issue, or it's fixed in 01905 issue diff? sorry, can't check it on MAME right now, 'cause i'm at work. |
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No.01305
Firewave Senior Tester
Jun 18, 2008, 06:51
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I would also like to see a fix as a lot of games are crashing in 125u6 and this might be the fix for them. |
No.01306
abelenki Tester
Jun 18, 2008, 06:52
edited on: May 17, 2009, 19:48 |
Firewave, check out this fix: 01905 and please tell if it fixes current issue. |
No.01311
etabeta Developer
Jun 18, 2008, 09:04
edited on: Jun 18, 2008, 09:07 |
no, it doesn't. btw the crash is in a call to strcmp made by input_port... here's the backtrace (on mac SDLMAME)Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000008 0x90002864 in strcmp () (gdb) bt #0 0x90002864 in strcmp () #1 0x005bdb2b in input_port_read () EDIT: ooops, I didn't notice the bug had already been solved. thanks aaron :) |