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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01939 Crash/Freeze Critical (emulation) Always Jun 27, 2008, 20:10 Jun 28, 2008, 19:48
Tester Firewave View Status Public Platform MAME (Self-compiled)
Assigned To couriersud Resolution Fixed OS
Status [?] Resolved Driver segag80v.cpp
Version 0.125u8 Fixed in Version 0.125u9 Build Debug
Fixed in Git Commit Github Pull Request #
Summary 01939: All segag80v.c sets: [debug] Assertions
Description assert: src/emu/video.c:664: visarea->min_x < width
assert: src/emu/devintrf.c:495: device->token != NULL
Steps To Reproduce
Additional Information
Github Commit
Flags Debug build specific
Regression Version 0.125u7
Affected Sets / Systems All segag80v.c sets
Attached Files
child of 01945Resolvedcouriersud All asteriod.c sets: [debug] Assertions 
User avatar
Jun 28, 2008, 15:58
See comments in 01945,
Can not reproduce assert: src/emu/devintrf.c:495: device->token != NULL
User avatar
Jun 28, 2008, 16:35
edited on: Jun 28, 2008, 16:36
This is what my debug build shows - built with: mingw32-make DEBUG=1

F:\MAMESRC>mamed startrek -verbose
Parsing mame.ini
Parsing mame.ini
Video: Monitor 00010001 = "\\.\DISPLAY1" (primary)
Direct3D: Using Direct3D 9
Direct3D: Configuring adapter #0 = ALL-IN-WONDER 9600 SERIES
Direct3D: Using dynamic textures
Direct3D: YUV format = UYVY
Direct3D: Device created at 1152x864
Direct3D: Max texture size = 2048x2048
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
DirectInput: Using DirectInput 7
Input: Adding Kbd #1: Keyboard
Input: Adding Mouse #1: Mouse
Input: Adding Gun #1: Mouse
Input: Adding Joy #1: USB Game Device
assert: src/emu/video.c:664: visarea->min_x < width
assert: src/emu/devintrf.c:495: device->token != NULL

Perhaps a windows only problem?
User avatar
Jun 28, 2008, 19:44
assert should call fatalerror, looks like it returns ...
See 1939 for comments ...