Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|02060||Graphics||Minor||Always||Jul 31, 2008, 18:52||Jul 4, 2019, 06:47|
|Tester||Kold666||View Status||Public||Platform||MAME (Official Binary)|
|Version||0.126u3||Fixed in Version||0.212||Build|
|Fixed in Git Commit||Github Pull Request #|
|Summary||02060: spinlbrk, spinlbrku, spinlbrkj: Priorities wrong|
|Description||Wrong sprites priorities with background objects|
|Steps To Reproduce|
|Affected Sets / Systems||spinlbrk, spinlbrku, spinlbrkj|
0000.png (23,084 bytes) Jul 31, 2008, 18:55
0001.png (27,455 bytes) Jul 6, 2015, 21:13 Uploaded by izius
spinlbrk.zip (22,439 bytes) Jul 7, 2015, 05:33 Uploaded by izius
Save states taken in level 2 and 6
spinlbrk0003.png (11,412 bytes) Jun 29, 2019, 22:17 Uploaded by haynor666
0002.png (18,955 bytes) Jul 1, 2019, 17:52 Uploaded by izius
May 7, 2015, 20:46
edited on: Jul 7, 2015, 05:31
This bug should be reopened, as it happens again in 0.163. Also, it can happen in other stages if an enemy comes in the foreground - tipically with a close range attack - and there are other sprites in the background.
I'm uploading a screenshot of level 6, where the ninjas can jump forward and frequently cause the problem.
Later edit: uploaded also save states.
Regression in 0.147u3.
Jun 29, 2019, 22:17
edited on: Jun 29, 2019, 22:18
|It happens still in version 210. Priorities are wrong even in story presentation.|
Jul 1, 2019, 17:51
That's a new issue. The one I noted in 2015 was actually fixed in 0.164, along with 05981.
Just did a bit of testing, this one began in 0.204 and behaves differently from the past; for example, level 1 enemy soldiers now pass behind trees and electric poles, which are in the far background.
Jul 2, 2019, 04:47
edited on: Jul 2, 2019, 04:49
Regression is this commit:
and precisely the fix is at line 1837 of mame/drivers/aerofgt.cpp
Jul 2, 2019, 13:42
edited on: Jul 2, 2019, 13:43
Thanks for spotting my dumb error!