- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02156 | Color/Palette | Minor | Always | Aug 24, 2008, 00:27 | Sep 22, 2008, 20:52 |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | couriersud | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.127 | Fixed in Version | 0.127u5 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02156: naughtyb: Wrong RESNET calculation of the green component. | ||||
Description |
In MAME 0.61 the color system of Naughty Boy was switched to RESNET calculations and since this version some colors are wrong. The woods are red and not braun (see screenshot 0.60 / 0.127). Compare it also with the arcade shot from the flyer. The flyer shows both screens, in the game it scrolls from down to up. I compared the video drivers from MAME 0.60 and 0.61 and found out that only the green component was calculated wrong. Changed line 95 in mame\video\naughtyb.c from: g = combine_2_weights(gweights, bit0, bit1); to the old 0.60 formel: g = 0x55 * bit0 + 0xaa * bit1; and all colors are matched the original. |
||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.61 | ||||
Affected Sets / Systems | naughtyb | ||||
Attached Files
|
naughtyb-060-0127.png (12,173 bytes) Aug 24, 2008, 00:27
| ||||
naughtyb-flyer.png (111,975 bytes) Aug 24, 2008, 00:27
| |||||
Relationships
There are no relationship linked to this issue. |
Notes
1
No.02533
couriersud Developer
Sep 22, 2008, 20:52
|
Implemented 7407 open collector buffer |
---|