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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02169 DIP/Input Feature Always Aug 28, 2008, 18:07 Sep 1, 2008, 23:01
Tester john_iv View Status Public Platform MAMEUI
Assigned To Resolution Open OS Windows XP/Vista 64-bit
Status [?] Confirmed Driver
Version 0.127 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 02169: frontlin, tinstar, wwestern: Should Front Line be using a positional joystick device for its aiming?
Description Front Line used a unique large 'dial' that was used to aim his arm and could depress to fire. That would seem to be better handled by the positional analogue like Ikari Warriors instead of as a second joystick as it is now. That would allow mapping to 'z' and 'x' to increment and decrement. Thoughts?
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Regression Version
Affected Sets / Systems frontlin, tinstar, wwestern
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2
User avatar
No.02256
Tafoid
Administrator
Aug 28, 2008, 18:20
Added other sets with similar control scheme for aim/fire. Set up in feedback mode.
User avatar
No.02258
urebelscum
Tester
Aug 28, 2008, 20:21
If the positional type had the features it was proposed to have, I'd say yes, as then the game could be played with dials, rotary sticks, 8-way joysticks, and original controller. However, right now the positional type can't be mapped with an individual digital input per valid analog value, so switching types would remove the abilty to use the most common input type (8-ways) that currently work.

So... I'd say wait for now, but change when positional is feature complete.