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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02179 | DIP/Input | Major | Have not tried | Aug 29, 2008, 23:15 | Sep 4, 2008, 09:36 |
Tester | Luigi30 | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.127u1 | Fixed in Version | 0.127u2 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02179: lethalenj: lethalej crosshairs backwards | ||||
Description | The crosshairs on lethalej move backwards on the X-axis in MAME, but they move correctly according to the gun test, making the crosshairs mirrored in comparison to what the game thinks they're doing. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.111u4 | ||||
Affected Sets / Systems | lethalenj | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.02270
Tafoid Administrator
Aug 30, 2008, 00:52
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The driver has some special exception for this game (mention of a different mirror setup and reloading by shooting at the top). Anyway, it seems this set regressed when the new crosshair code was created and implemented. I don't have a binary for 0.111u4, but 0.111u5 I do have and the behavior is as it is today. Since there were no changes in 0.111u5 to lethal.c .. stands to reason u4 was the regression. |
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No.02271
Robbbert Senior Tester
Aug 30, 2008, 07:34
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I happen to have 0.111u4, and the up-down movements are reversed, making it very difficult to hit a target. |
No.02302
MikeDX Tester
Sep 1, 2008, 20:17
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patch created and submitted to aaron |
No.02322
aaron Developer
Sep 4, 2008, 09:36
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Fixed by Luigi30 and MikeDX |