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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02183 | Graphics | Minor | Always | Aug 30, 2008, 23:45 | Nov 30, 2018, 10:07 |
Tester | Stefan Lindberg | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | jkm900 | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.127u1 | Fixed in Version | 0.194 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02183: ragtime, boogwing, boogwinga: Missing fade effect | ||||
Description |
Mame is missing a fade effect that happens quite alot on the PCB... like during end of level, at the start whith the "running man" animation and picture before that. I saw this sentence in the source "There may be some kind of fullscreen palette effect (controlled by bit 3 in priority word - used at end of each level, and on final boss), wich probably is the missing fade effect i mean? And also everytime the word "danger" appear on screen does the screen pulse in red, probably related to the missing fade effect? it's only the gameplay screen that turns red not the upper and lower status bars. And then there is the hull of the airship that fades away when you enter it, in MAME it simple disapears instantly, and during this fade is the moving part of the engine not visible on the PCB it just pops up when the fade is done (see pic)... i think this is related the the fact some objects have strange priority to transparency effects. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | ragtime, boogwing, boogwinga | ||||
Attached Files
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airship_fade.jpg (100,745 bytes) Aug 30, 2008, 23:45
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boogwing.zip (1,908,269 bytes) Nov 27, 2018, 13:54 Uploaded by MetalGod | |||||
Relationships
There are no relationship linked to this issue. |
Notes
2
No.02379
Stefan Lindberg Senior Tester
Sep 6, 2008, 20:49
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Here is a gameplay video recorded from the PCB (same video i posted in the other bug report) it shows all effects i tried to explain... plus the fact the screen flashes when there are big explosions :-) http://arcade.ym2149.com/capturecard/greatragtimeshow_pcb_gameplay.zip (recorded at half frame rate) |
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No.15806
MetalGod Senior Tester
Nov 21, 2018, 01:25
edited on: Nov 27, 2018, 13:55 |
This was fixed in mame 0.194 If anybody wants to check how the issues looked, here's a video of an old mame version with all the described bugs: 1:55 Fade effect not emulated 24:30 Entering into the airship with no fade effect. 25:10 DANGER message not pulsing the screen in red Here's a video I've just uploaded with all the previous bugs solved 0:00 Fade effect emulated 0:17 Entering into the airship with fade effect. 0:29 DANGER message pulsing the screen in red Edit: Added savestates (mame 0.203) |