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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02183 Graphics Minor Always Aug 30, 2008, 23:45 Nov 30, 2018, 10:07
Tester Stefan Lindberg View Status Public Platform MAME (Official Binary)
Assigned To jkm900 Resolution Fixed OS
Status [?] Resolved Driver
Version 0.127u1 Fixed in Version 0.194 Build
Fixed in Git Commit Github Pull Request #
Summary 02183: ragtime, boogwing, boogwinga: Missing fade effect
Description Mame is missing a fade effect that happens quite alot on the PCB... like during end of level, at the start whith the "running man" animation and picture before that.
I saw this sentence in the source "There may be some kind of fullscreen palette effect (controlled by bit 3 in priority word - used at end of each level, and on final boss), wich probably is the missing fade effect i mean?

And also everytime the word "danger" appear on screen does the screen pulse in red, probably related to the missing fade effect? it's only the gameplay screen that turns red not the upper and lower status bars.

And then there is the hull of the airship that fades away when you enter it, in MAME it simple disapears instantly, and during this fade is the moving part of the engine not visible on the PCB it just pops up when the fade is done (see pic)... i think this is related the the fact some objects have strange priority to transparency effects.
Steps To Reproduce
Additional Information
Github Commit
Flags Verified with Original
Regression Version
Affected Sets / Systems ragtime, boogwing, boogwinga
Attached Files
jpg file icon airship_fade.jpg (100,745 bytes) Aug 30, 2008, 23:45
zip file icon boogwing.zip (1,908,269 bytes) Nov 27, 2018, 13:54 Uploaded by MetalGod
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Notes
2
User avatar
No.02379
Stefan Lindberg
Senior Tester
Sep 6, 2008, 20:49
Here is a gameplay video recorded from the PCB (same video i posted in the other bug report) it shows all effects i tried to explain... plus the fact the screen flashes when there are big explosions :-)
http://arcade.ym2149.com/capturecard/greatragtimeshow_pcb_gameplay.zip
(recorded at half frame rate)
User avatar
No.15806
MetalGod
Senior Tester
Nov 21, 2018, 01:25
edited on: Nov 27, 2018, 13:55
This was fixed in mame 0.194

If anybody wants to check how the issues looked, here's a video of an old mame version with all the described bugs:
1:55 Fade effect not emulated
24:30 Entering into the airship with no fade effect.
25:10 DANGER message not pulsing the screen in red


Here's a video I've just uploaded with all the previous bugs solved
0:00 Fade effect emulated
0:17 Entering into the airship with fade effect.
0:29 DANGER message pulsing the screen in red


Edit: Added savestates (mame 0.203)