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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02205 | Graphics | Minor | Always | Sep 5, 2008, 23:14 | Sep 8, 2008, 05:07 |
Tester | shoegazer | View Status | Public | Platform | MAMEUI |
Assigned To | nicolasa | Resolution | Fixed | OS | Windows XP/Vista 64-bit |
Status [?] | Resolved | Driver | |||
Version | 0.127u2 | Fixed in Version | 0.127u3 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02205: jackal, jackalj, topgunbl, topgunr: Enemy tank colors are wrong | ||||
Description | Enemy tanks, which appear on first level (after about 1-2 mins of play), are flashing white. They should be a solid brown color. | ||||
Steps To Reproduce | |||||
Additional Information |
From whatsnew for 0.123u1:Removed color tables from jackal. Added resnet.c color computations where appropriate. [Zsolt Vasvari] Also, this used to have a Incorrect color flag (up until 0.125u5 when the sound was fixed, the flag was taken off) |
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Github Commit | |||||
Flags | |||||
Regression Version | 0.123u1 | ||||
Affected Sets / Systems | jackal, jackalj, topgunbl, topgunr | ||||
Attached Files
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0000.png (10,744 bytes) Sep 6, 2008, 00:02
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.02365
Tafoid Administrator
Sep 6, 2008, 00:01
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Confirmed, added snapshot and determined regression version. |
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