Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02320 Graphics Minor Have not tried Sep 21, 2008, 21:15 Jun 23, 2017, 09:35
Tester M.A.S.H. View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Fixed OS
Status [?] Resolved Driver royalmah.cpp
Version 0.127u4 Fixed in Version N/A Build Normal
Fixed in Git Commit Github Pull Request #
Summary 02320: Many Sets in royalmah.c: Wrong visible area. Games only need 256x240.
Description All Royal Mahjong games with a visible area of 256x256 have a graphics glitch in the upper left corner (see All-256x256-Royal Mahjong-Games.gif animation).

But it can also have something to do with the clear screen function (see dondenmj.gif). But i think they all need only the visible area of 256x240.

Mahjong Derringer and Mahjong Shinkirou Deja Vu have the same gfx, but Mahjong Shinkirou Deja Vu use a 256x240 screen (see mjderngr-and-mjdejavu.gif).
Steps To Reproduce
Additional Information Update in 0.130: All games in this driver except janptr96 are now 256x239.
Github Commit
Regression Version
Affected Sets / Systems Many Sets in royalmah.c
Attached Files
gif file icon All-256x256-Royal Mahjong-Games.gif (32,580 bytes) Sep 21, 2008, 21:15
gif file icon dondenmj.gif (14,752 bytes) Sep 21, 2008, 21:15
gif file icon mjderngr-and-mjdejavu.gif (10,999 bytes) Sep 21, 2008, 21:15
There are no relationship linked to this issue.
User avatar
Senior Tester
Sep 22, 2008, 19:37
somebody should check on hardware... i can't really see anybody noticing a couple of pixels which are likely stretched off-screen anyway.
User avatar
Jun 23, 2017, 09:35
All games in the driver are now 256x240.