Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|02320||Graphics||Minor||Have not tried||Sep 21, 2008, 21:15||Jun 23, 2017, 09:35|
|Tester||M.A.S.H.||View Status||Public||Platform||MAME (Self-compiled)|
|Version||0.127u4||Fixed in Version||N/A||Build||Normal|
|Fixed in Git Commit||Github Pull Request #|
|Summary||02320: Many Sets in royalmah.c: Wrong visible area. Games only need 256x240.|
All Royal Mahjong games with a visible area of 256x256 have a graphics glitch in the upper left corner (see All-256x256-Royal Mahjong-Games.gif animation).
But it can also have something to do with the clear screen function (see dondenmj.gif). But i think they all need only the visible area of 256x240.
Mahjong Derringer and Mahjong Shinkirou Deja Vu have the same gfx, but Mahjong Shinkirou Deja Vu use a 256x240 screen (see mjderngr-and-mjdejavu.gif).
|Steps To Reproduce|
|Additional Information||Update in 0.130: All games in this driver except janptr96 are now 256x239.|
|Affected Sets / Systems||Many Sets in royalmah.c|
All-256x256-Royal Mahjong-Games.gif (32,580 bytes) Sep 21, 2008, 21:15
dondenmj.gif (14,752 bytes) Sep 21, 2008, 21:15
mjderngr-and-mjdejavu.gif (10,999 bytes) Sep 21, 2008, 21:15
|There are no relationship linked to this issue.|
Sep 22, 2008, 19:37
|somebody should check on hardware... i can't really see anybody noticing a couple of pixels which are likely stretched off-screen anyway.|
Jun 23, 2017, 09:35
|All games in the driver are now 256x240.|