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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02453 | DIP/Input | Minor | N/A | Sep 28, 2008, 06:04 | Oct 2, 2008, 12:00 |
Tester | TheShanMan | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | No change required | OS | ||
Status [?] | Closed | Driver | |||
Version | 0.127u5 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02453: excitebk, excitbkj: Vs. Excitebike listed as a 2 player game but it's really a 1 player game | ||||
Description |
MAME lists this game as a 2 player alternating game, but as best as I can tell only 1 player can play it. Yes, it has 2 sets of controls (standard ctrls for Vs. games), but both sets of controls work for player 1. In other words, both joysticks and both sets of buttons are player 1 controls - you can use either set. Would be nice for this to be corrected for accuracy in general and for other apps like CPWizard in particular. |
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Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | excitebk, excitbkj | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.02631
Tafoid Administrator
Sep 28, 2008, 14:22
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MAME, in it's -listxml output does not state anything about number of players. It makes no assumptions and simply states:<input players="2" buttons="2" coins="2" service="yes"> <control type="joy8way"/> In most instances, 2 controllers can automatically be assumed to be a 2-player game (dual or alternating). In the case of VS. games - the emulation and what's being emulated decides whether or not a game is co-op, alternating or 1 player only. There are quite few games which are single player on the system (Castlevania, Gumshow, Mach Rider, Platoon, Star Luster, Super Xevious, The Goonies) to name a few.. The problem lies outside of MAME in the utilities and lists that assumes that 2 joysticks = 2 player games. I don't think it's MAME's obligation to do this. If anything, your file which you need to reference for your CPViewer "CONTROLS.INI" or CPWizard itself needs to be corrected for these cases and not MAME. I'll leave this open for more input, but again, I doubt this is MAME's problem. |
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No.02636
TheShanMan Tester
Sep 28, 2008, 21:14
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You say it does not state anything about number of players, but your quote says 'players="2"'. You're right that it doesn't have any indication of alternating or simultaneous (my mistake), but it looks like mame should be corrected to say players="1", because Excitebike is a 1 player game. |
No.02638
Tafoid Administrator
Sep 29, 2008, 02:14
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Developers, please interject with any information you can provide (agreeing or no) with my assessment of this situation. I've set as Feedback. |
No.02651
MikeDX Tester
Oct 1, 2008, 10:31
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Can anybody provide another example where the xml outputs players="2" but the game is for only one player? If so, surely this serves as a precedent? Answers on a postcard... |
No.02657
Haze Senior Tester
Oct 2, 2008, 09:31
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for 'systems' it's fairly common to have a common set of inputs, rather than game specific ones, for example, if there was a 1 player game on neogeo, it would still be mapped with full inputs. I'm not really sure if this applies to vsnes tho, I don't know much about the system, but I think they were standalone pcbs, not swappable carts / sub-boards? |
No.02659
Fujix Administrator
Oct 2, 2008, 12:00
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I agree with Haze. It is similar to TaitoF3 games have 4-player inputs, isn't it? I think this is the current way of MAME. Closing. |