Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|02521||Color/Palette||Minor||Always||Oct 10, 2008, 23:28||Oct 11, 2008, 13:14|
|Tester||shinji||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Haze||Resolution||Fixed||OS||Windows XP/Vista 32-bit|
|Version||0.127u7||Fixed in Version||0.127u8||Build||Normal|
|Fixed in Git Commit||Github Pull Request #|
|Summary||02521: ichir and clones, tantr and clones: Some colors are missing and other graphics errors|
The graphics in ichir are missing some colors and the text is missing or invisible due to the same issue. In tantr there are scrolling issues on the bottom (i.e. the background for the score/lives section is scrolling when it shouldn't). This also happens to all clones of each game respectively.
The color table in all games appears correct when I compared 0.127 against 0.127u7 so the offset may be wrong?
|Steps To Reproduce||Load and start a game for each. The effects should be noticeable immediately when entering a game.|
I have uploaded screenshots onto my webspace so that you may see a comparison between 0.127 and 0.127u7. Both are my own builds but I have made no customizations or any optimizations on the builds that these screenshots came from. They are from ichir (Ichidant-R (World)) but you get the picture.
I do use Core 2 Duo optimized builds normally however I verified it on an unoptimized one and I am reporting it on that. It is being initially reported as minor and I will allow the developer to make a proper severity level choice. I do not know what revision it started occurring on.
|Affected Sets / Systems||ichir and clones, tantr and clones|
0000.png (6,218 bytes) Oct 11, 2008, 03:36
0001.png (5,545 bytes) Oct 11, 2008, 03:36
|There are no relationship linked to this issue.|
Oct 10, 2008, 23:36
|segac2 is still using the old genesis code, the raster interrupts probably broke completely (they were never right anyway)|
Oct 10, 2008, 23:42
edited on: Oct 10, 2008, 23:42
Heh. Ok. I don't think the break is in the driver anyways. I just did a diff (should of done it before) and the only thing that changed was one line of code. Nothing that would affect this. I'll check the diffs and see what have changed since I was the one that applied them. ;)
EDIT: Never expected one of the devs to see this report so soon.
Oct 11, 2008, 03:37
|Confirmed the color regression. Added some screen shots.|
Oct 11, 2008, 08:22
|right, the raster interrupt isn't being triggered, probably related to the 68k IRQ changes.|
Oct 11, 2008, 12:27
|i've fixed it, although the change is pretty extensive and ribbit has broken completely in the process.|
Oct 11, 2008, 13:14
|ok, restored ribbit to where it was before.. although this does render the 'ribbit crash' replay rather useless as timings have changed..|