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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02528 Core Critical (emulation) Always Oct 11, 2008, 15:35 Oct 12, 2008, 04:04
Tester Terryn View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Fixed OS
Status [?] Resolved Driver xexex.cpp
Version 0.127u7 Fixed in Version 0.127u8 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 02528: xexex and clones: Game checks halt with "VERSION ERROR"
Description The initial "CHECKING EEPROM" screen gets skipped; just past the initial RAM/ROM checks, the game declares "VERSION ERROR" and will not proceed.
Steps To Reproduce
Additional Information Regression either is in .127u2 or .127u3 (u1 works, u3 doesn't, I didn't test u2 since the u2 upload of MAMEUI on the whiper Mame mirror is broken). Tested in self-compile .127u7 and MAMEUI32.
Github Commit
Flags
Regression Version 0.127u3
Affected Sets / Systems xexex and clones
Attached Files
 
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Notes
3
User avatar
No.02769
Haze
Senior Tester
Oct 11, 2008, 15:38
it still boots if you initialize the eeprom.
User avatar
No.02770
Terryn
Tester
Oct 11, 2008, 15:40
edited on: Oct 11, 2008, 15:42
Ah, was this changed to be done manually? My mistake, apologies (yet again). I should have made a more general examination rather than just checking xexex.c. Sorry for wasting your time =(
User avatar
No.02771
Tafoid
Administrator
Oct 11, 2008, 15:47
edited on: Oct 11, 2008, 15:51
Hold down F2 then reset the game with F3 and wait for the "Checking EEPROM" message to disappear. It would appear in 0.127u3 onwards - the auto create EEPROM behavior was changed in source and must now be done manually like most of the other same-era Konami games. I'll leave open for more testing/comments.

EDIT: Gaah.. I sit at the create note screen for too long and it resolves itself :)
Anyway - it would be nice to know if this was expected - since prior to the regression that the EEPROM initialized itself. Is this change to keep it consistent with actual behavior?