Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02626 DIP/Input Minor Always Nov 3, 2008, 15:26 Nov 5, 2008, 09:55
Tester a2c-saturday18 View Status Public Platform MAMEUI
Assigned To etabeta Resolution Fixed OS
Status [?] Resolved Driver
Version 0.128 Fixed in Version 0.128u3 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 02626: crimfght2, crimfghtj: Cannot start a game
Description About #02619 closes, I well understood it by watching picture of control panel. I've contributed without confirming it properly. I'm sorry to Mr.Haze and Mr.Tafoid.
...But, clones of crimfght (crimfgtj and crimfgt2) have start buttons and some problems (It's reliable this time).
Neither start buttons show response,and there's not setting of button #3 (Back kick button),so button #3 don't show response (Can't engage back kick).
Steps To Reproduce
Additional Information crimfgt2 -> crimfght2 in 0.133u1
crimfgtj -> crimfghtj in 0.133u1
Github Commit
Flags
Regression Version 0.126u4
Affected Sets / Systems crimfght2, crimfghtj
Attached Files
 
Relationships
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Notes
3
User avatar
No.02983
Tafoid
Administrator
Nov 3, 2008, 20:30
There were changes in the driver dating to 0.126u4 which took out the start button for all the 2 player versions and appears to assume all sets do not have a start button. It would appear the 2 player version requires a mapped start button.
User avatar
No.02989
etabeta
Developer
Nov 4, 2008, 08:45
it was a mistake. I clearly remember to have added a PORT_MODIFY to add back the start button (only button 3 was meant to be removed).

I fear I sent an outdated patch, sorry. feel free to submit a fix (or I will submit it in 5/6 hours)
User avatar
No.02997
etabeta
Developer
Nov 5, 2008, 09:55
patch sent to re-add both Start and Button 3 to the 2 players versions (after verification that indeed the third button is used in these clones ;-) )