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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 02677 | Graphics | Minor | Always | Nov 24, 2008, 23:45 | Dec 7, 2008, 17:23 |
| Tester | Lord Nightmare | View Status | Public | Platform | |
| Assigned To | nicolasa | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.128u4 | Fixed in Version | 0.128u6 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 02677: eprom, eprom2: missing graphical brightness effect, verified on real machine w/video | ||||
| Description |
There is a missing brightness control effect used by the game whenever you throw a switch which activates the electro-stairs anywhere in the game. When you do so, the whole screen is supposed to dim to about 1/4 brightness, then after about 3/4 of a second or so go back to 1/2 brightness, after another 1/4 of a second goes to 3/4 brightness, and then after another 1/4 a second goes back to normal. |
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| Steps To Reproduce | Throw any switch which activates electro-stairs in the game. If the whole screen does NOT dim, the bug is present. | ||||
| Additional Information |
Verified/videoed on machine belonging to Jeff Anderson/Videotopia at vgXpo '08 The missing effect probably also exists on other games which share this hardware or the klax.c klax hardware which is derived from this one. |
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| Github Commit | |||||
| Flags | Verified with Original | ||||
| Regression Version | |||||
| Affected Sets / Systems | eprom, eprom2 | ||||
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