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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
02699 | Graphics | Minor | Always | Dec 2, 2008, 15:35 | Jan 29, 2012, 23:03 |
Tester | hap | View Status | Public | Platform | MAME (Unofficial Binary) |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.128u4 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02699: tkdensho, tkdenshoa: [possible] character misalignment when scrolling | ||||
Description | Background floor and character sprites are misaligned when scrolling in-game in all stages. If I had to guess, it looks like missing linescroll (parallax effect like in SF2). | ||||
Steps To Reproduce | Start the game, preferably 2-player-vs, make the screen scroll by walking left/right and look at the character's feet. It's easily visible on the 2nd player that's standing still. | ||||
Additional Information |
- happens in 0.128 official version too tkdensha -> tkdenshoa in 0.133u1 |
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Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | tkdensho, tkdenshoa | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
11
No.03194
Haze Senior Tester
Dec 2, 2008, 15:49
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I think it's correct. The game has ram which would probably be used for linescroll, but it doesn't populate it with anything except 0. This doesn't look like an emulation bug. MAME is set to pop up a warning if anything actually writes to that area but the game never does. It looks odd, but I'd want real hardware verification that there is a missing effect before any work is put into investigating it. |
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No.03198
hap Developer
Dec 2, 2008, 17:07
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Playstation version here, no linescroll, but no misalignment either. I wouldn't really count this as a confirmation though, arcade one runs on M68K/custom hardware. |
No.03200
Tafoid Administrator
Dec 2, 2008, 18:04
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Confirming behavior but setting as possible pending actual PCB recordings or observations. |
No.03249
ShimaPong Tester
Dec 7, 2008, 14:45
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I found arcade version of tkdensho in Try Tower in Akihabara, Tokyo yesterday. But I was not able to confirm any linescroll for background floor. And Haze, I played arcade version of jojoba in Taito Station in the same place. I confirmed that the message of combo count for 2P is clearly displayed. This (arcade version) is single cabinet with twin control panel type (not twin cabinets with single control panel). I inserted a credit then press 2P start button. And selected story mode with Hole-horse as player character. |
No.03252
Haze Senior Tester
Dec 7, 2008, 17:08
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For Jojoba I feel it must be a different revision, or a core bug. The text layer is very, very simple. There is no room for an error in the emulation. |
No.03254
hap Developer
Dec 7, 2008, 18:08
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[quote]I found arcade version of tkdensho in Try Tower in Akihabara, Tokyo yesterday. But I was not able to confirm any linescroll for background floor.[/quote] Were the fighters misaligned to the floor when scrolling, like in MAME? |
No.03382
hap Developer
Dec 24, 2008, 20:12
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Fighters<->Floor alignment looks correct when multiplying BG2 X scroll with 2, though that creates lots of new glitches. |
No.04618
hap Developer
Jul 5, 2009, 12:42
edited on: May 31, 2012, 04:31 |
This can be set to BTANB, video series from a tournament in a Tokyo arcade: |
No.04660
Tafoid Administrator
Jul 19, 2009, 21:13
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Per some comments from Haze regarding another possible BTANB (01172) - I'm setting this back to a confirmed/possible state. |
No.08105
Stefan Lindberg Senior Tester
Jan 29, 2012, 20:05
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The scrolling in MAME is correct, here is an video recording from the PCB: http://files.ym2149.com/angel_eyes_pcb_video_recording.zip My PCB has some graphics glitches at the to top the screen, but it does not look so good in MAME either so maybe it should be there ;-) |
No.08107
hap Developer
Jan 29, 2012, 23:02
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Thanks, will mark it as BTANB |