Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02784 Color/Palette Minor Always Dec 28, 2008, 23:54 Dec 29, 2008, 00:30
Tester Wiliamo View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Invalid report OS
Status [?] Closed Driver
Version 0.128 Fixed in Version Build I686
Fixed in Git Commit Github Pull Request #
Summary 02784: area51: Cross hair colors are reversed
Description Player 1 cross hair is blue and player 1 bottom side of screen is red. Player 2 cross hair is red and player 2 bottom side of screen is blue.
Steps To Reproduce Run game.
Additional Information cojag.c merged into jaguar.c in 0.142u2
Github Commit
Flags
Regression Version
Affected Sets / Systems area51
Attached Files
 
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Notes
2
User avatar
No.03423
Haze
Senior Tester
Dec 29, 2008, 00:17
edited on: Dec 29, 2008, 00:18
The crosshair colours have no connection to the colour of the players in the games.

Mame's default P1 crosshair will always be blue, and the P2 crosshair will always be red.

The artificial crosshairs are part of MAME, not the game. This isn't a bug.
User avatar
No.03424
Tafoid
Administrator
Dec 29, 2008, 00:29
You can change them is you wish:

Added a new mechanism for rendering the crosshairs on lightgun games.
Crosshairs are automatically rendered if lightgun controllers are
specified; the game no longer has to render them. Any other analog
axis can be configued to use crosshairs via the new PORT_CROSSHAIR
macro. Crosshairs are also now rendered in different colors for
different players, and done as an overlay using the new rendering
system instead of drawing into the game bitmap, which means they no
longer show up on screenshots. If you don't like the built-in
crosshairs, you can make your own. Just call them cross0.png
(player 1), cross1.png (player 2), etc. and place them in the root
of your artwork directory. [Aaron Giles]

Closing as invalid.