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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02784 | Color/Palette | Minor | Always | Dec 28, 2008, 23:54 | Dec 29, 2008, 00:30 |
Tester | Wiliamo | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Invalid report | OS | ||
Status [?] | Closed | Driver | |||
Version | 0.128 | Fixed in Version | Build | I686 | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02784: area51: Cross hair colors are reversed | ||||
Description | Player 1 cross hair is blue and player 1 bottom side of screen is red. Player 2 cross hair is red and player 2 bottom side of screen is blue. | ||||
Steps To Reproduce | Run game. | ||||
Additional Information | cojag.c merged into jaguar.c in 0.142u2 | ||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | area51 | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.03423
Haze Senior Tester
Dec 29, 2008, 00:17
edited on: Dec 29, 2008, 00:18 |
The crosshair colours have no connection to the colour of the players in the games. Mame's default P1 crosshair will always be blue, and the P2 crosshair will always be red. The artificial crosshairs are part of MAME, not the game. This isn't a bug. |
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No.03424
Tafoid Administrator
Dec 29, 2008, 00:29
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You can change them is you wish:Added a new mechanism for rendering the crosshairs on lightgun games. Closing as invalid. |