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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02897 | Sound | Minor | Always | Feb 3, 2009, 15:28 | Feb 4, 2009, 17:04 |
Tester | arael86 | View Status | Public | Platform | MAMEUI |
Assigned To | Haze | Resolution | Fixed | OS | Windows XP/Vista 32-bit |
Status [?] | Resolved | Driver | |||
Version | 0.129u3 | Fixed in Version | 0.129u4 | Build | Normal |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02897: soldivid: Audio regression | ||||
Description | I noticed an heavy audio regression from version 0.128. Now the music seems to be playing too fast. | ||||
Steps To Reproduce | |||||
Additional Information | There was a partial non-related regression where sound disappeared, but this was fixed in 0.128u5. (02670) | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.128u1 | ||||
Affected Sets / Systems | soldivid | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.03719
Haze Senior Tester
Feb 4, 2009, 08:29
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src/emu/cpu/sh2/sh2comn.c has the following hack // Atrocious hack that makes the soldivid music correct //static const int div_tab[4] = { 3, 5, 7, 0 }; static const int div_tab[4] = { 3, 5, 3, 0 }; which was needed to prevent Sol Divide playing it's music at ultra-slow speed. maybe that hack isn't needed anymore, and the first line with the correct values, which is currently commented out, can be used instead? I can't test as I have no sound on this machine ATM. |
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No.03722
Kale Developer
Feb 4, 2009, 16:51
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I can confirm that it works fine without that hack. |