Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02904 Sound Minor Always Feb 6, 2009, 17:47 Sep 12, 2010, 18:58
Tester CCRider View Status Public Platform MAME (Official Binary)
Assigned To Resolution Bugs That Aren't Bugs OS Windows XP/Vista 32-bit
Status [?] Resolved Driver cps2.cpp
Version 0.128 Fixed in Version Build
Summary 02904: hsf2j: Repeating sounds are muted
Description Any time the game tries to play a hit sound right after it has just played one, the subsequent hit sounds cannot be heard. This is apparent when attempting a combo or multi hitting move - eg. Dee-Jay's 3 hit Jackknife Maximum and his Carnival Hook Kick super combo, also Sagat's 5-hit Fierce Tiger Uppercut. It also affects combos such as jump attack, crouch attack, fireball - any sounds after the first jump attack connects will be inaudible.

This doesn't happen in the parent rom (hsf2).
Steps To Reproduce Easiest way is to use Super Turbo Sagat and connect with f, d, df Hard Punch (more than 1 hit).
Additional Information
Regression Version
Affected Sets / Systems hsf2j
Attached Files
There are no relationship linked to this issue.
User avatar
Sep 12, 2010, 12:03
I can confirm this is still an issue with mame 0.139u2.
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Senior Tester
Sep 12, 2010, 12:12
The fact that it only happens on one set would strongly suggest that it's by design. The emulation code, and sound CPU code is identical in all cases.
User avatar
Sep 12, 2010, 18:51
hsf2j is an older build of the game (031222) than the other two sets (040202) so it's likely a bug in the original game that Capcom fixed in the later build. It could also be another bad dump like mvsc...
User avatar
Sep 12, 2010, 18:58
BTANB confirmed:
(Transated from Japanese by me, Fujix can confirm translation accuracy)

>Sound effects disappear
>When you connect a combo, the sound effect of the second and subsequent hits is missing.
>A version [of the PCB] exists where this bug is fixed.