Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|02904||Sound||Minor||Always||Feb 6, 2009, 17:47||Sep 12, 2010, 18:58|
|Tester||CCRider||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Bugs That Aren't Bugs||OS||Windows XP/Vista 32-bit|
|Version||0.128||Fixed in Version||Build|
|Summary||02904: hsf2j: Repeating sounds are muted|
Any time the game tries to play a hit sound right after it has just played one, the subsequent hit sounds cannot be heard. This is apparent when attempting a combo or multi hitting move - eg. Dee-Jay's 3 hit Jackknife Maximum and his Carnival Hook Kick super combo, also Sagat's 5-hit Fierce Tiger Uppercut. It also affects combos such as jump attack, crouch attack, fireball - any sounds after the first jump attack connects will be inaudible.
This doesn't happen in the parent rom (hsf2).
|Steps To Reproduce||Easiest way is to use Super Turbo Sagat and connect with f, d, df Hard Punch (more than 1 hit).|
|Affected Sets / Systems||hsf2j|
|There are no relationship linked to this issue.|
Sep 12, 2010, 12:03
|I can confirm this is still an issue with mame 0.139u2.|
Sep 12, 2010, 12:12
|The fact that it only happens on one set would strongly suggest that it's by design. The emulation code, and sound CPU code is identical in all cases.|
Sep 12, 2010, 18:51
|hsf2j is an older build of the game (031222) than the other two sets (040202) so it's likely a bug in the original game that Capcom fixed in the later build. It could also be another bad dump like mvsc...|
Sep 12, 2010, 18:58
(Transated from Japanese by me, Fujix can confirm translation accuracy)
>Sound effects disappear
>When you connect a combo, the sound effect of the second and subsequent hits is missing.
>A version [of the PCB] exists where this bug is fixed.