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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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02932 | Graphics | Minor | Always | Feb 19, 2009, 19:17 | May 10, 2019, 16:29 |
Tester | mcp | View Status | Public | Platform | |
Assigned To | couriersud | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.129 | Fixed in Version | 0.210 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 02932: tutankhm, tutankhms: Background stars missing in attract mode | ||||
Description | background stars missing in attract mode of TUTANKHAM. while showing title TUTANKHAM and high score list there are stars blinking in various colors in the background. | ||||
Steps To Reproduce | I have compared the original PCB of Konami in my arcade game cabinet, there are always background stars while in attract mode. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | tutankhm, tutankhms | ||||
Attached Files
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tut_backgstars_1.jpg (45,160 bytes) Feb 20, 2009, 10:21
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tut_backgstars_2.jpg (45,724 bytes) Feb 20, 2009, 10:21
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Relationships
There are no relationship linked to this issue. |
Notes
10
No.03757
Tafoid Administrator
Feb 19, 2009, 20:10
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Simply telling us there is a problem with a game is not enough proof that there is a bug. We need screenshots, video captures or other evidence (especially that it's graphic issue you are reporting) - this must be backed up with these visual options. There is the possibility that your PCB is a bootleg based on Galaxian Hardware. There have been such bootlegs in the past in which a starfield could show up during use. I would suggest to you to assure that your PCB dumps match that of current MAME romsets. If not, you might have another version/bootleg which could be added and properly supported. Unfortunately, until we get some tangible visual information from you, we cannot continue with this report. I will correct the fields and acknowledge the report for now. |
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No.03763
mcp Tester
Feb 20, 2009, 09:20
edited on: Feb 20, 2009, 10:25 |
The PCB is original Konami (Stern), all the ROMs match the MAME romset (J1-J9, H1-H6, 7A, 8A). The PCB is the typical Konami layout used in the 80s and to be exactly sure I have comapred it to the one pictured on www.progettoemma.net which shows the original Konami/Stern PCB. One more thing about the background stars: they are not moving or floating ( like in Galaga ), they are appearing / vanishing in random order, which, btw, looks pretty good and gives the attract mode some mystery touch. Another note: The background stars do not appear in the "Press Start One Player Only" screen. See the (ugly) screenshots I made today. |
No.03764
Tafoid Administrator
Feb 20, 2009, 15:13
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Those screenshots show the issue well. Thanks for further describing the stars' behavior. Confirming and adjusting the set to include the Stern version. |
No.03869
couriersud Developer
Mar 1, 2009, 15:27
edited on: Mar 1, 2009, 15:28 |
The schematics support a starfield as well. It is most likely generated by a custom (cough, cough) IC labeled "084" at position F3. It does not look like a prom (24 pin, pin 18 is output), so may be a gal. It should be readable thought: Inputs: 1-8,10,11,20-23 Outputs 13 - 18 Pin 19 seems to be output as well. |
No.05962
mcp Tester
Apr 12, 2010, 15:44
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@couriersud is there anywhere described how to read out the mentioned gal at position F3 ? if so, I could try it with my boards, but need help on how to do this. |
No.06103
hap Developer
May 12, 2010, 18:07
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"they are not moving or floating ( like in Galaga ), they are appearing / vanishing in random order" Sounds similar to Konami's Scramble. "The background stars do not appear in the "Press Start One Player Only" screen." Are you certain? I'm pretty sure the starfield enable/disable bit is at $8204 (you don't need to understand that :P). Thing is, according to that, it's still enabled at the press start screen after you insert a coin. It's only disabled at the playfield. |
No.06109
couriersud Developer
May 13, 2010, 12:44
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Some information about konami custom chips and replacements can be found at: http://www.fpgaarcade.com/konami_customs.html Here's some information from the schematics about the input and outputs of the 084 [code] Inputs: NE555 ==> 10 (approx 1 HZ) 401 ==> 1 (crystal clock, most likely around 6 MHz) 109 ==> 2 (Video related) 403 ==> 3 (Video related) 403 ==> 4 (Video related) 405 ==> 5 (Video related) 406 ==> 6 (Video related) 420 ==> 20 (Video related) 421 ==> 21 (Video related) 422 ==> 22 (Video related) 423 ==> 23 (Video horizontal signal H1) 0x8206 HFF ==> 7 (Horizontal flip) 0x8204 407 ==> 8 (Enable ???) Outputs: 13 Red 14 Red 15 Green 16 Green 17 Blue 18 Blue [/code] Simply reading it out is not possible. It looks more like it contains some random logic (rng-type) to generate the starfield. The "video related signals" are all video control signals (e.g. hblank, vblank ...) fed into the chip. |
No.06118
mcp Tester
May 15, 2010, 16:02
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@hap: "Are you certain? I'm pretty sure the starfield enable/disable bit is at $8204 (you don't need to understand that :P). " I have checked back for the background stars in the "Press Start One Player Only" screen with my Stern Tutankham board and found out that they appear as well as do not appear, it simply depends on whether or not the stars were visible in the moment a coin is inserted, so the byte at $8204 is not reset by the coin insertion. Btw, I understand the $8204 stuff very clearly - I was programming 6502, 6510 and 68000 in machine language for years - I also did a Tutankham and Roc'n Rope game for Commodore 64 and sold them here in Europe. Man, these were times, I loved programming the 6510 although it was hard coding in LDA, STA, STX and the like ..... |
No.06119
hap Developer
May 15, 2010, 17:43
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Thanks for checking again =) Your description is consistent with $8204 in MAME. |
No.16068
MetalGod Senior Tester
Jan 22, 2019, 23:08
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Here's a pcb video: |