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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02957 Graphics Trivial Always Feb 24, 2009, 08:05 Nov 17, 2020, 04:35
Tester Heihachi_73 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS
Status [?] Confirmed Driver namcos12.cpp
Version 0.129u4 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 02957: soulclbr, tektagt and clones: Screen is offset by 9 pixels in-game
Description Now that Soul Calibur's been upgraded to working status, there has been one thing that's been bugging me since the game was added way back in the 0.7x releases.

It's not really a graphics glitch as such (such posts would not be accepted with the GAME_IMPERFECT_GRAPHICS flag, are are usually trivial 3D bugs), but the entire screen is shifted to the right by 9 pixels. The same thing also affects the Tekken Tag [tektagt] sets, but surprisingly not Tekken 3 or any other games in the driver.

It only occurs when the game goes into 512 or 640 pixel mode, e.g. in-game, not at the boot-up color bars or during the intro video. It is more noticeable in tektagt since the player 2 health bar (tagged out character) is cut off on the right.
Steps To Reproduce
Additional Information
Github Commit
Regression Version
Affected Sets / Systems soulclbr, tektagt and clones
Attached Files
png file icon 0000.png (6,108 bytes) Feb 24, 2009, 10:51
png file icon 0001.png (121,484 bytes) Nov 17, 2020, 04:34 Uploaded by Heihachi_73
png file icon 0002.png (113,813 bytes) Nov 17, 2020, 04:35 Uploaded by Heihachi_73
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