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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02995 Crash/Freeze Critical (emulation) Always Mar 1, 2009, 11:39 Mar 1, 2009, 21:03
Tester moa View Status Public Platform MAME (Unofficial Binary)
Assigned To Phil Bennett Resolution Fixed OS Windows XP/Vista 32-bit
Status [?] Resolved Driver
Version 0.129u5 Fixed in Version 0.129u6 Build I686
Fixed in Git Commit Github Pull Request #
Summary 02995: liberate, dualaslt: Black screen shows after disclaimer
Description After the initial quick flash of the disclaimer - the game sits at a black screen and seemingly idles.
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Github Commit
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Regression Version 0.129u1
Affected Sets / Systems liberate, dualaslt
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No.03870
Phil Bennett
Developer
Mar 1, 2009, 19:40
edited on: Mar 1, 2009, 21:03
Following core changes to opcode memory accessing, READ8_HANDLER( deco16_io_r ) has become a problem. It's overlaid over the encrypted ROM region of the CPU space and represents either I/O ports or ROM. Opcode accesses go through this handler when the game jumps to $8009. The opcodes themselves are encrypted but the arguments/data are not. The function is only returning encrypted ROM values.

EDIT: I think I have a reasonable solution.