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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03002 | DIP/Input | Trivial | Always | Mar 6, 2009, 22:37 | Jun 10, 2013, 21:39 |
Tester | LastNinja2 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows XP/Vista 32-bit | |
Status [?] | Confirmed | Driver | |||
Version | 0.129u6 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03002: sb2003, sb2003a: [possible] Inverted button mapping | ||||
Description |
This game's inputs are currently mapped as follows: button 1 - fire button 2 - jump However, the "how to play" sequence suggests that the the right button (generally mapped as button 2) should be assigned as the fire input, while the left one (generally button 1) should be mapped for jump. I'm obviously not sure if the current setting is correct or not, i've reported this just to be sure about that. |
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Steps To Reproduce | Watch the"how to play" sequence right before the game start. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | sb2003, sb2003a | ||||
Attached Files
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sb2003.png (40,338 bytes) Mar 6, 2009, 22:37
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.03910
Reip Developer
Mar 7, 2009, 12:29
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I think it's right as it is. The system uses the same mapping layout for other games and also in the system menu you choose and change options with P1 button1 which is the one mapped in the driver. |
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No.09594
Sonikos Tester
Jun 10, 2013, 21:39
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I have already fixed this one, i just forget to mention it. |