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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03090 | Sound | Minor | Always | Apr 2, 2009, 21:12 | Aug 2, 2020, 22:17 |
Tester | sxevious | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Ryan Holtz | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.130u2 | Fixed in Version | 0.224 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03090: tankbatt: Tank Battalion sound issues | ||||
Description |
Tank Battalion is missing the insert coin "ding" and the tank rumbling sound seems off. Compare with video of an actual arcade cabinet |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | tankbatt | ||||
Attached Files
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tank_battalion_sounds.mp3 (883,760 bytes) Apr 4, 2009, 00:40
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tankbatt.zip (437,742 bytes) Dec 26, 2012, 06:19 Uploaded by Mr. Do | |||||
Relationships
There are no relationship linked to this issue. |
Notes
11
No.04124
Tafoid Administrator
Apr 2, 2009, 22:18
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Linked Youtube vid to report via embedding. Confirmed. Acknowledged the documentation information. |
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No.04125
Fujix Administrator
Apr 2, 2009, 22:20
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Please write down the version number when you find the bug, don't use N/A. And always embed YouTube movie. Thanks. |
No.04127
Tafoid Administrator
Apr 2, 2009, 22:26
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Sorry, Fujix - literally seconds earlier I embedded and fixed the bug as an acknowledged documentation report. If we are going with a sound bug, then we should confirm it. |
No.04134
sxevious Tester
Apr 3, 2009, 16:35
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Theoretically the affected version should be 0.31 since the ding sound was never sampled and the tank rumbling sounds have always been off. Notice the comment in the TODO section of the driver source code. |
No.04136
etabeta Developer
Apr 3, 2009, 17:28
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we usually put the current version when it's been reported (or the version it's been tested on) 0.31 in this case could be put in regression field (noticing it's been added back then) |
No.04137
sxevious Tester
Apr 4, 2009, 00:40
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Uploaded mp3 of sounds from Tank Battalion. Sounds heard: coin ding, slow tank rumble, fast tank rumble, shot, explosion, extra life beeps. |
No.04299
sxevious Tester
May 1, 2009, 15:57
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Correct addresses for sound and interrupt handling: 0c08 - coin sound 0c09 - extra life sound 0c0a - !rumble enable (0=enable) 0c0b - rumble select (0=slow,1=fast) 0c0c - shot sound 0c0d - explosion sound 0c0e - unused (never written) 0c0f - nmi enable (vblank generates nmi) 0c10 - irq ack (coin input generates irq) The "demo interrupt" stuff that is currently in the driver is completely wrong and should be removed. Having two enables for a single interrupt makes no sense, the correct nmi enable is at 0c0f. Writes to 0c0a control whether the tank rumble sound is heard or not but note this is inverted (0=on). |
No.09161
Mr. Do Tester
Dec 26, 2012, 06:19
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Don't know if any of this helps, but... 1) I attached newer samples, recorded by Andy Welburn. Includes the credit sound. 2) Things I notice during gameplay: a) When player fires, fire.wav is triggered twice b) When enemy is hit by player fire, explosion.wav is triggered twice c) If you sit and do nothing, you can hear both those samples playing "randomly." As all the other timings seem off, that's probably affecting the engine sound, too? |
No.14145
Osso Moderator
Aug 30, 2017, 09:36
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AJR did some work on this driver in the 0.189 dev cycle. At least the fire sound problem should be fixed. |
No.14149
Fortuna Tester
Aug 31, 2017, 06:24
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Well, missing too the extra life sound, is a beep similar to the credit beep |
No.17863
M.A.S.H. Senior Tester
Aug 2, 2020, 21:46
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Ryan Holtz added netlist audio to Tank Battalion. See https://git.redump.net/mame/commit/?id=48be14bade6c757d4a98400ee6016b5719bffd2a I tested the new netlist sound and it sounds very good. |