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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03118 DIP/Input Feature N/A Apr 22, 2009, 23:43 Apr 23, 2009, 03:25
Tester nightsoil View Status Public Platform MAMEUI
Assigned To Resolution No change required OS Windows XP/Vista 32-bit
Status [?] Closed Driver
Version 0.130u2 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 03118: All Sets in bishi.c: Labels for input buttons are misleading
Description The game sbishi uses 3 input buttons. The labels "button 1" and "button 3" are misleading if one reads left to right.

MAME's "button 3" should be "Red (left) button"
MAME's "button 2" should be "Green (middle) button"
MAME's "button 1" should be "Blue (right) button"

I mention the colors because they are relevant in a number of the minigames.
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Additional Information
Github Commit
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Regression Version
Affected Sets / Systems All Sets in bishi.c
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2
User avatar
No.04243
Tafoid
Administrator
Apr 23, 2009, 01:28
They appear to be button 1, 2 and 3 as listed in bit order in the driver. I can acknowledge they are not default mapped in a manner that would be logical for the game (left to right) .. it's actually (right to left). As far as programming goes, bit order starts on the right and works left as it increases. In this respect, MAME is correct.
User avatar
No.04244
Fujix
Administrator
Apr 23, 2009, 03:23
nightsoil, I know your feelings, but if we forced this rule to other games, for example in Gradius, the button 1 should have to be "Power-UP", button 2 were "Shot" and button 3 were "Missile".

I remember there used to be a similar suggestion and plan, but it was not implemented finally. I think we should leave it to the driver author's discretion, except for simple mistakes.