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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03161 | Color/Palette | Minor | Always | May 8, 2009, 21:47 | Apr 1, 2021, 20:27 |
| Tester | Smitdogg | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | dink | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.131u1 | Fixed in Version | 0.231 | Build | |
| Fixed in Git Commit | 0d897d0 | Github Pull Request # | |||
| Summary | 03161: gslgr94u, gslgr94j: Some colors aren't correct on the pre-game screens. | ||||
| Description | Some colors aren't correct on the pre-game screens. If you check the pcb comparison pics, it looks like MAME is darkening highlights instead using of a light blue background + pink text highlights. | ||||
| Steps To Reproduce | |||||
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| Github Commit | |||||
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| Regression Version | |||||
| Affected Sets / Systems | gslgr94u, gslgr94j | ||||
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.18614
Osso Moderator
Mar 29, 2021, 16:02
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Some research by dink of FBNeo here: https://neo-source.com/index.php?topic=3647.msg31837#msg31837 |
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No.18616
dink Tester
Mar 30, 2021, 00:48
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The same problem also affects sws95,96,97 (and probably others), I believe the shadow palette offset needs to be set to 0x800 for the nb1/2 hardware. In video/namco_c355spr.cpp: this, for instance, could be made configurable. const int shadow_offset = (palette.shadows_enabled()) ? palette.entries() : 0; The extra shadow palette - which is a brightness-reduced copy of the palette at the end of the palette is not needed for this hw. best regards, - dink |
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No.18630
hap Developer
Apr 1, 2021, 20:27
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namcos2_sprite had it too, see eg. sws |