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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 03162 | Sound | Minor | Always | May 10, 2009, 22:28 | May 11, 2009, 00:00 |
| Tester | wuemura | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | Kale | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.131u1 | Fixed in Version | 0.131u2 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 03162: baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasya: Game has no sound at all | ||||
| Description |
Game has no sound, soon as you start the game you hear a quick "thump", after you exit the game you can hear another "thump". * Master volume is at 0dB |
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| Steps To Reproduce |
mame baddudes No mame.ini, all other INI/CFG related with the game was deleted. |
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| Additional Information |
At the makefile "specify architecture-specific optimizations" this was added: ARCHOPTS =-mtune=athlon64 No other change was made at the makefile. Using Athlon 64 X2 4400+, 2GB DDR2 800Mhz I've done "make clean" before "make" to delete the what was inside the "OBJ" folder. The games bouldash, midres, secretag and slyspy has sound. |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.131u1 | ||||
| Affected Sets / Systems | baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasya | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.04363
Kale Developer
May 10, 2009, 22:49
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Modify line 294 of drivers/dec0.c from AM_RANGE(0x8000, 0xffff) AM_RAM to AM_RANGE(0x8000, 0xffff) AM_ROM |
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No.04364
wuemura Viewer
May 11, 2009, 00:00
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I confirm that this change solve the problem. Thank you kale. |