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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03162 Sound Minor Always May 10, 2009, 22:28 May 11, 2009, 00:00
Tester wuemura View Status Public Platform MAME (Self-compiled)
Assigned To Kale Resolution Fixed OS
Status [?] Resolved Driver dec0.cpp
Version 0.131u1 Fixed in Version 0.131u2 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 03162: baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasya: Game has no sound at all
Description Game has no sound, soon as you start the game you hear a quick "thump", after you exit the game you can hear another "thump".

* Master volume is at 0dB
Steps To Reproduce mame baddudes

No mame.ini, all other INI/CFG related with the game was deleted.
Additional Information At the makefile "specify architecture-specific optimizations" this was added:
ARCHOPTS =-mtune=athlon64

No other change was made at the makefile.

Using Athlon 64 X2 4400+, 2GB DDR2 800Mhz

I've done "make clean" before "make" to delete the what was inside the "OBJ" folder.

The games bouldash, midres, secretag and slyspy has sound.
Github Commit
Regression Version 0.131u1
Affected Sets / Systems baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasya
Attached Files
There are no relationship linked to this issue.
User avatar
May 10, 2009, 22:49
Modify line 294 of drivers/dec0.c from
AM_RANGE(0x8000, 0xffff) AM_RAM
AM_RANGE(0x8000, 0xffff) AM_ROM
User avatar
May 11, 2009, 00:00
I confirm that this change solve the problem.

Thank you kale.