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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00317 | Graphics | Minor | Have not tried | Jan 28, 2008, 05:54 | Jul 8, 2015, 12:39 |
Tester | -Misc Reporters- | View Status | Public | Platform | |
Assigned To | Mamesick | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.105u3 | Fixed in Version | 0.164 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00317: daioh: On the attract mode screen with the earth down, there is a glitchy line at the bottom and the explosion is glitched. | ||||
Description | Let it run through the attract mode and on the screen with the earth down, the there is a glitchy line at the bottom (from the robot behind the earth as it moves up I think). And the big explosion is glitchy (like half of it is missing). The line looks to be the background layer(s) showing through. Both of these are present in 92u2000 btw. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.65 | ||||
Affected Sets / Systems | daioh | ||||
Attached Files
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daioh0105u3gre.png (127,004 bytes) Feb 14, 2008, 08:41
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Relationships
There are no relationship linked to this issue. |
Notes
7
No.08808
haynor666 Tester
Jul 17, 2012, 08:57
edited on: Jul 17, 2012, 09:02 |
After adding second set: set 1 is bad set 2 is ok Notice that letter in set 2 ar 1 pixel higher Might be game bug |
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No.08815
AWJ Developer
Jul 18, 2012, 03:16
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The layer alignment is different in the clone set, but it's not because of any differences between the sets themselves, it's because the table of per-game layer adjustments in video/seta.c is missing the clone. The flickering of the big bomb explosion happens in both sets and looks exactly the same in both, as far as I can tell. |
No.08817
Haze Senior Tester
Jul 18, 2012, 13:21
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the alignments in seta.c need revisiting after the video implementation was merged with the other seta drivers anyway, there is a bug for this.. keep in mind that the correct alignment for other parts of the game might be producing that line tho. the flickering explosion I think is just because they exceeded the sprite limits. |
No.08818
AWJ Developer
Jul 18, 2012, 22:17
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This isn't a regression, though; it's always been like that since the game was added. If you adjust the alignment to fix the intro (making the planet line up with the bottom of the screen), then it breaks the crosshatch screen in test mode; this is noted in the source. |
No.11628
haynor666 Tester
Apr 24, 2015, 19:18
edited on: Apr 24, 2015, 19:19 |
After some additions: main set - bad PCB conversion - ok earlier - bad prototype - ok Tested on planet title screen |
No.11745
system11 Senior Tester
Jun 10, 2015, 21:23
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Side note - the PCB conversion version (actually it's a Chinese board which may qualify as a boot, but it's not a conversion) is actually derived from the prototype code, so it's not surprising those two behave the same. |
No.11856
Mamesick Senior Tester
Jul 8, 2015, 12:39
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Fixed the planet glitch. |