Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03232 Crash/Freeze Critical (emulation) Always Jun 2, 2009, 20:16 Aug 6, 2021, 19:36
Tester umbrio View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS
Status [?] Confirmed Driver gaelco.cpp
Version 0.131u3 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 03232: thoop: Black screen when you continue on 4 stage
Description when you are defeat on 4 stage ( lose all your lifes) and you push continue the game the screen put on black.
Steps To Reproduce 1-reaches the 4th stage
2-lose all your lives
3-Continue the game (push start before the count reaches to 0)
Additional Information any times in 4 stage when you lose one life also appear the black screen
Github Commit
Flags Verified with Original, Verified with Code
Regression Version
Affected Sets / Systems thoop
Attached Files
zip file icon (134,258 bytes) Jun 3, 2009, 09:08
There are no relationship linked to this issue.
User avatar
Jun 3, 2009, 00:24
edited on: Jun 3, 2009, 00:25
Could you please post an inp about this issue? This game ranks pretty high in my list of frustrating games and I don't want to learn to play it ;-)
User avatar
Jun 3, 2009, 09:10
in inp attached the black screen appear when i lose a life in 4th stage.
User avatar
Jun 3, 2009, 12:08
I'm able to confirm with attached .INP. Thank you for submitting it.
User avatar
Jun 5, 2009, 14:03
This bug is still in version 131u4, but although the game does not officially support the savestates I created one using an earlier version of mame that the game does work and when I use this savestate in 131u4 the game works perfectly (never reappears the black screen).
can i upload the savestate or he include info with copyright?
User avatar
Oct 3, 2017, 16:05
On dying at stage 4 it jumps to
20002500: add.l D5, INVALID 31
Which is already invalid on a plain m68k, apparently something corrupts the stack.
Maybe a vram encryption issue?
User avatar
Senior Tester
Oct 3, 2017, 18:37
edited on: Oct 3, 2017, 18:38
or just an original game bug, since it apparently requires you to reach stage 4 on 1 life, it might have slipped by testing.

so far nobody has been able to acomplish that on a PCB to tell me if it happens there

also there could be undumped revisions, if this recent Gaelco work has shown anything it's that there are a lot more revisions of the games out there than we had.
User avatar
Oct 3, 2017, 20:22
Bug aren't not a bug?
Or probably little problems with the protection?
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Senior Tester
Jan 16, 2019, 12:42
edited on: Jan 18, 2019, 19:52
Tested on mame 0.205
The bug still exists and it doesn't require any condition once stage 4 is reached.
I've had a black screen after losing one life right at the beginning of the fourth level. No need to continue before or after that, so the "steps to reproduce the problem" here are wrong.
No matter how many lives I lost on previous levels or how many times I continued. I made it to the fourth stage, lost one life and got black screen.
I doubt this is pcb behaviour. Here's my full gameplay untill the error.

Could it be related to 06027 ?
User avatar
May 2, 2019, 22:04
quote: so far nobody has been able to acomplish that on a PCB to tell me if it happens there

I have recently played this game on an original cabinet/board, and I reached level 4 with no lost lives. Then at this level I began to lose lives and got a game over, but I never got a black screen.

The bug seems not present in the original.
User avatar
Dec 23, 2019, 02:27
I observed this bug in 0.216. Zones 1-3 work normally, but death in zone 4 or in zone 5 led to a black screen. (That was true whether losing last life or first life).
User avatar
arcade addict
Jan 3, 2020, 14:09
edited on: Jan 3, 2020, 14:09
I thought it worth a mention that if you use the stage select cheat and start the game on level 4 or 5 rather than playing through
all the previous levels first you dont get the black screen issue when you lose a life or continue.