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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03293 Misc. Minor Always Jul 1, 2009, 11:59 Jul 23, 2010, 01:34
Tester Firewave View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Fixed OS
Status [?] Resolved Driver twinkle.cpp
Version 0.132u2 Fixed in Version 0.136u1 Build Debug
Summary 03293: all twinkle.c sets: [debug] Memory leaks
Description
allocation #006986, 9792 bytes (src/lib/util/cdrom.c:165)
allocation #006985, 3188 bytes (src/lib/util/cdrom.c:117)
allocation #006963, 64 bytes (src/emu/machine/scsi.c:108)
Steps To Reproduce
Additional Information
Flags Debug build specific
Regression Version 0.131u3 (Added)
Affected Sets / Systems all twinkle.c sets
Attached Files
 
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Notes
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No.06420
trap15
Senior Tester
Jul 23, 2010, 01:34
edited on: Jul 23, 2010, 01:40
Judging by where those allocations in your report are, I'd say this isn't just twinkle.c, but any game using SCSI or CD-ROMs?
After further examination, the CD leaks shouldn't be there; cdrom.c has a close function that would free the memory. It's possible the twinkle.c driver doesn't call this.
However, the SCSI appears to not have any sort of free function. I'd presume anything that uses the SCSI would just free it by itself, and the twinkle.c driver doesn't.