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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03300 | Crash/Freeze | Critical (emulator) | Always | Jul 10, 2009, 18:31 | Jul 20, 2009, 06:33 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | aaron | Resolution | Fixed | OS | Windows 2000 |
Status [?] | Resolved | Driver | |||
Version | 0.132u4 | Fixed in Version | 0.133 | Build | Debug |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03300: tmmjprd, tmpdoki: [debug] Crash after OK | ||||
Description |
Normal build plays fine, but the debug build crashes with a segfault:Program received signal SIGSEGV, Segmentation fault. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Debug build specific | ||||
Regression Version | 0.132u4 | ||||
Affected Sets / Systems | tmmjprd, tmpdoki | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.04631
etabeta Developer
Jul 12, 2009, 14:34
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fwiw, it doesn't happen in SDLMAME... being the problem in src/osd/windows/drawd3d.c , it was expected to be win specific, but better to confirm it ;) |
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No.04662
aaron Developer
Jul 20, 2009, 06:33
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When this happens, it means you are generating entries in your bitmap that are greater than the palette size. In this case, both sprites and tiles were capable of drawing out of range. |