Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03307 Sound Minor Always Jul 14, 2009, 17:41 Jul 25, 2020, 06:29
Tester Gyrovision View Status Public Platform MAME (Self-compiled)
Assigned To aaron Resolution Fixed OS
Status [?] Resolved Driver cinemat.cpp
Version 0.132u4 Fixed in Version 0.223 Build
Summary 03307: ripoff: Issues with sound samples
Description 1) continuous eattack.wav sample looping during attract mode and game play.
eattack.wav is only to be played when an enemy is on the screen.

2) whenever the enemy shoots, efire.wav is played followed by bonuslvl.wav
bonuslvl.wav is only to be played when Bonus Level points are awarded.

3) bonuslvl.wav is not playing when Bonus Level points are awarded.

4) background sound stops after last enemy is killed and points are shown.
The background samples should always be playing continuously during the entire game.
Steps To Reproduce Play the game and compare with my notes and embedded video.

Additional Information - 0.107u2: Adam Bousley fixed background sample playing in Rip Off.
This is the change made to temporarily stop the background samples after the last enemy is killed and points are shown. As you can see in the video, this change does not reflect accurate game behavior and therefore should be removed or reversed.
Flags
Regression Version
Affected Sets / Systems ripoff
Attached Files
 
Relationships
There are no relationship linked to this issue.
Notes
0
There are no notes attached to this issue.