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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03368 | Graphics | Minor | Random | Jul 31, 2009, 18:40 | Feb 17, 2013, 16:01 |
Tester | Tafoid | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | ||
Status [?] | Resolved | Driver | |||
Version | 0.133 | Fixed in Version | Build | Normal | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03368: shienryu: No Game ID or Copyright text is shown before Title Screen | ||||
Description | Currently, when you start the game, the screen shows black/blank. The game plays fine though otherwise. Normal behavior is to have it show the Game ID, Copyright/Patents screens. | ||||
Steps To Reproduce | |||||
Additional Information | stv.c merged into saturn.c in 0.142u2 | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.129u1 | ||||
Affected Sets / Systems | shienryu | ||||
Attached Files
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shienryu-0129.gif (11,842 bytes) May 22, 2011, 08:32 Uploaded by M.A.S.H.
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Relationships
There are no relationship linked to this issue. |
Notes
10
No.04755
Kale Developer
Aug 3, 2009, 01:45
edited on: Aug 3, 2009, 01:47 |
Caused by Aaron's changes for RAM-based charsets. If you go in the GFX viewer and see the first gfxdecode by selecting tile number 0x3000 and color 0x40, gfxs will be fine when exiting the viewer...likely that the dirty functions doesn't catch it. |
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No.04764
Haze Senior Tester
Aug 4, 2009, 09:43
edited on: Aug 4, 2009, 10:01 |
It only decodes tiles on first access now, rather than when they're marked as dirty right? STV accesses the decoded tile data directly (as do several other drivers) so I can see why it might not catch it... Seems like a flaw in the logic of the new system if that's the case. *edit* hmm, or not? It's been a while since I looked at that driver *edit2* well, it still does, but the code has changed so much since the last time I looked at it, I can't follow it at all, the explained case might already be handled tho. |
No.07382
Tafoid Administrator
Apr 18, 2011, 19:20
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Note exactly sure what fixed this, but something shook loose the speck of dirt that caused this :) |
No.07457
M.A.S.H. Senior Tester
May 22, 2011, 08:32
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Fixed Regression Version. It is 0.129u1 and not MAME 0.128u4. It shows the Game Cart ID and Copyright/Patents screens in 0.128u4-0.129. See animated screenshot shienryu-0129.gif. And since 0.129u1 the Copyright/Patents screens are missing. This bug is not fixed!!! |
No.07463
Tafoid Administrator
May 22, 2011, 14:27
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I've set to RANDOM because it shows text for me. |
No.07464
Haze Senior Tester
May 22, 2011, 16:06
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Correct, it doesn't always reproduce. I did mention this when you set it to fixed, it was still happening here. The dirty marking isn't working properly in some cases, but I never managed to nail down what was causing it because the code looked OK to me. Almost certainly a silly math error somewhere in the calculations, or a certain type of DMA transfer not properly marking tiles as dirty? |
No.09384
Kale Developer
Feb 15, 2013, 14:33
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I think this one is fixed too. |
No.09389
B2K24 Senior Tester
Feb 15, 2013, 20:39
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seems OK here using 0.148u1 |
No.09399
Haze Senior Tester
Feb 17, 2013, 13:50
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yeah, not seen this for a while, I think it's fixed. |
No.09401
NekoEd Senior Tester
Feb 17, 2013, 16:01
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If this happens randomly, could it possibly be a BTANB? It sounds like something that could quite possibly have happened with the same frequency on the original, but we'd need proof for that. Looks like this one might be a tough one. |