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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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03473 | DIP/Input | Major | Always | Oct 10, 2009, 08:17 | Oct 6, 2019, 23:43 |
Tester | Kold666 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.134u2 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03473: beaminv, pacominv: Spinner controls problems | ||||
Description |
In the driver there is this comment by Stepph: - The min/max values for the controllers might not be accurate, but I have no infos at all. So I put the min/max values from what I see in the Z80 code (see below). - Is the visible area correct ? The invaders and the ship don't reach the left part of the screen ! The analog values are wrong in mame, you can only move the ship in the centre of the screen. As you can see from this picture the ship can reach the extremes of the screen. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | beaminv, pacominv | ||||
Attached Files
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daybar0415-img600x450-1252320616kdnuo832782.jpg (18,891 bytes) Oct 10, 2009, 08:17
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Relationships
There are no relationship linked to this issue. |
Notes
2
No.05029
stephh Developer
Oct 12, 2009, 15:27
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I've put back the values for 'beaminv' to the ones in 0.109u2 when I submitted the updated beaminv.c driver. The values for 'beaminva' remain unchanged. Now there still might be something wrong with the visible area as mentioned in the notes and that's why I don't mark the bug as "fixed". |
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No.17046
MetalGod Senior Tester
Oct 6, 2019, 23:43
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The controls for both games were fixed. Regarding the remaining problem of the visible area: it seems the invaders can totally reach the left side of the screen, but the ship still needs a little bit more room to reach it. |