Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
03473 DIP/Input Major Always Oct 10, 2009, 08:17 Oct 6, 2019, 23:43
Tester Kold666 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS
Status [?] Confirmed Driver
Version 0.134u2 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 03473: beaminv, pacominv: Spinner controls problems
Description In the driver there is this comment by Stepph:
 - The min/max values for the controllers might not be accurate, but I have no infos at all.
So I put the min/max values from what I see in the Z80 code (see below).
- Is the visible area correct ? The invaders and the ship don't reach the left part of the screen !

The analog values are wrong in mame, you can only move the ship in the centre of the screen.
As you can see from this picture the ship can reach the extremes of the screen.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems beaminv, pacominv
Attached Files
jpg file icon daybar0415-img600x450-1252320616kdnuo832782.jpg (18,891 bytes) Oct 10, 2009, 08:17
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Notes
2
User avatar
No.05029
stephh
Developer
Oct 12, 2009, 15:27
I've put back the values for 'beaminv' to the ones in 0.109u2 when I submitted the updated beaminv.c driver. The values for 'beaminva' remain unchanged.

Now there still might be something wrong with the visible area as mentioned in the notes and that's why I don't mark the bug as "fixed".
User avatar
No.17046
MetalGod
Senior Tester
Oct 6, 2019, 23:43
The controls for both games were fixed.
Regarding the remaining problem of the visible area: it seems the invaders can totally reach the left side of the screen, but the ship still needs a little bit more room to reach it.