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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
03545 | Graphics | Critical (emulation) | Always | Nov 22, 2009, 09:06 | Nov 22, 2009, 14:24 |
Tester | john_iv | View Status | Public | Platform | MAMEUI |
Assigned To | Phil Bennett | Resolution | Fixed | OS | Windows Vista/7 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.135u1 | Fixed in Version | 0.135u2 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 03545: tekken3, tektagt: Tekken games do not proceed into attract mode after initial screen | ||||
Description | Tekken 3 and Tekken tag do not go through their attract modes after the initial yellow diag screen. | ||||
Steps To Reproduce |
1. Launch tekken3 or tekken tag and observe demo mode. 2. After yellow, white, blue band screen and copywrite text it just goes black instead of launching into its demo. |
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Additional Information |
Happened on x86 build as well. Win7 x64. Fairly recent regression. Ergheiz and Aquarush don't appear to be affected. |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | tekken3, tektagt | ||||
Attached Files
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mame.ini (4,769 bytes) Nov 22, 2009, 09:06 [Show Content] [Hide Content]<UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath roms samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . cheatpath cheat crosshairpath crosshair # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite aviwrite wavwrite snapname %g%i snapsize 222x167 snapview auto burnin 0 # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 1 use_backdrops 1 use_overlays 1 use_bezels 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 1.0 # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # coin_lockout 1 ctrlr MameUI mouse 1 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device mouse adstick_device mouse pedal_device mouse dial_device mouse trackball_device mouse lightgun_device mouse positional_device mouse mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 update_in_pause 0 debug 0 debugscript # # CORE MISC OPTIONS # bios cheat 0 skip_gameinfo 1 # # WINDOWS DEBUGGING OPTIONS # oslog 0 watchdog 0 debugger_font "Lucida Console" debugger_font_size 9 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 1 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 1 maximize 1 keepaspect 1 prescale 3 effect none waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # aspect auto resolution auto screen0 \\.\DISPLAY1 aspect0 auto resolution0 1920x1080@0 view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 1 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 | ||||
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